Results 1 to 4 of 4
  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,781
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90

    Deep Dungeons Disconnection Workaround(?)

    Title.
    "A Pomander of Raising is consumed in the event of disconnection."
    Just had this running in my mind after getting disconnected in solo runs thanks to somewhat unstable connection. Happened years ago at F84 > Left DD in the mud since then > Ultimog asks for F50 HoH > Regains the motivation > Retry for solo run + mogtome > Disconnected at F40'ish. Great, not even F50.

    I know why they force to end runs when it happens. But I wish they don't treat like everybody's playing their game as close as to the server's back closet or something.

    Thoughts? Or any better ideas?
    (1)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,779
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I've never really paid attention but if you disconnect solo inside, the instance immediately closes and boots you out? No delay to reconnect?
    (0)

  3. #3
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    I've never really paid attention but if you disconnect solo inside, the instance immediately closes and boots you out? No delay to reconnect?
    Yes, a disconnect in Deep Dungeon solo is an auto-fail.
    (0)

  4. #4
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    67
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    So there exists an inconsistent workaround. So called '24h trick'. Basicly if you disconnect, dont log back in on the character for about 24h and after you wait there is a *chance* your save slot will revert to before entering the set (u dc on lets say 186, save slot resets to 181). DD community tested the timing of it for a bit and 24h seemed to be usually the break point.
    Once you dc in dd, try doing a data center travel. You will get a message that your char is in an instance and cant travel. While it does not dissapear after waiting, it is a proof that sever holds the data of the disconnected instance.

    My personal testing and observation suggest that it is tied to server load. Like its not some hidden timer that will expire your duty, but i believe the server will classify the instance's data as less important than players that are online, so when there is a need it will free that data and thus revert your save slot to previous state. What supports this is observations such as people recovering their save files after even few hours in early days of dawntrail suggest that its server load and my testing was during very low player congestion time and i could not get it to work even waiting up to 3 days.

    Server maintainance also seems to reset your dc'ed instances, i personally had this happen on dawntrail release.
    (0)