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  1. #1
    Player
    Inputnamehere's Avatar
    Join Date
    Dec 2019
    Posts
    45
    Character
    Schrodinger's Cat
    World
    Ramuh
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rithy255 View Post
    This is the worst way to approach a design issue with tanks and healers. Your not actually fixing the issue that tanks and healers should feel impactful, your just making them be there for the sake of being there.
    Not me. The development team.

    Looking at where the game's heading, I won't be surprised if they resolve to take such measures.
    (0)
    Last edited by Inputnamehere; 03-08-2025 at 02:29 PM.

  2. #2
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    321
    Character
    Lua Navkov
    World
    Cuchulainn
    Main Class
    Black Mage Lv 80
    The difficulty of this fight was the result of many people normalizing the use of third party tools to solve mechanics in TOP, thinking they were entitled to clear every fight.
    (0)

  3. 03-08-2025 01:56 PM

  4. #4
    Player
    TakoyakiLala's Avatar
    Join Date
    Dec 2024
    Posts
    228
    Character
    Gigileo Hihileo
    World
    Faerie
    Main Class
    Black Mage Lv 62
    *Cries in Warrior Unga Boongas*
    (0)


    Never forget your one true friend.

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Exactly this all boils down to a design issue generated from the loss of agro as a mechanic

    With no agro tanks functionally don’t have any job mechanics. Tankbusters are the only mechanic that exists that forces them to engage with their mitigation toolkit

    Because of this loss of tank agro tanks have basically been given as compensation healer mechanics which pushes healers to the side because tanks are bulkier and do more damage than healers

    The design of the game needs to engage with tank design so tank design doesn’t encroach on healer design which will fix both roles
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,127
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    It's not entirely just aggro management, it's also the loss of any kind of control over the boss.
    Good boss positioning was a skill to master for every fight, since it could make both dealing damage and dodging mechanics easier for the rest of your party.
    Technically boss positioning still exists, but it's vestigal at best. It mattered in exactly two fights in the current raid tier, for a single mechanic per fight...and one of those is debatable.
    (7)

  7. #7
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,297
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    people act like having a 3rd shield heal that does nothing but spamming massive shields on a dps that would otherwise be 1 shot by every hit, makes tanks useless

    (because of a clear that required 8 people which played on austistic level with tons of luck/good patterns, while they could never ever pull it off themselfes in their lifes)

    the fight is good as it is :shrug:
    (0)
    Last edited by ServerCollaps; 03-08-2025 at 03:34 PM.

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ServerCollaps View Post
    people act like having a 3rd shield heal that does nothing but spamming massive shields on a dps that would otherwise be 1 shot by every hit, makes tanks useless

    the fight is good as it is :shrug:
    Spreadlo is only about 1200 potency even when you boost it which is like 100-150k HP. A non spreadlo adlo is like 500 potency the tankbusters that actually hurt do about 700k and autos should hit straight through adlo. The third SCH isn’t the problem here
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,297
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Spreadlo is only about 1200 potency even when you boost it which is like 100-150k HP. A non spreadlo adlo is like 500 potency the tankbusters that actually hurt do about 700k and autos should hit straight through adlo. The third SCH isn’t the problem here
    you can complain about it, once "no tank clears" become meta and every 2nd group is able to pull it off
    (0)

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ServerCollaps View Post
    you can complain about it, once "no tank clears" become meta and every 2nd group is able to pull it off
    Didn’t even wait a single post before jumping to the most braindead deflection that would make r/ffxiv proud
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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