Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast
Results 101 to 110 of 120
  1. #101
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mikey_R View Post
    If you have the choice of using Titan where all you have to do is keep it alive, or, 2 tanks where they have tank swap, avoid overcharging, hope the other party members do not steal their orbs, properly mitigating have proper positioning etc. Which one are you going to choose as the safe, less risky method.

    If you are doing a dungeon, remember the skill gap between bottom and top is larger, is it not safer to have a healer? How about if the tank was a Dark Knight? Does that change things? You only see the healer as a detriment because it makes the run longer due to less DPS. Tanks would be excluded from Ramuh EX because they would also make the run longer, by not taking a tank, you bring more DPS, you skip more mechanics, making it safer. Literally everything is piling up in favour of Titan Egi, whereas there are still benefits in taking a healer in a dungeon, even if it is a safety net.
    So yes in both runs it’s literally

    “Do you meet the minimum requirements to exclude this role to make this run easier. If yes exclude this role for pure benefit”

    The only benefit to not excluding the healer comes from if you don’t meet the minimum competency; which extreme pre excludes for
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #102
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,416
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    Having a healer isn't a detriment like having tanks in Ramuh EX would have been. If you want a simple comparison, it is that right there.
    But having a healer is a detriment though. A pretty big one.
    (0)

  3. #103
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Good, you just need a picto still. Not good.
    (0)

  4. #104
    Player
    BelegErkhten's Avatar
    Join Date
    Aug 2020
    Location
    Not Finland
    Posts
    114
    Character
    Beleg Erkhten
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    #TankStrike
    This but unironically
    (0)

  5. #105
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Aww when I heard this was cleared without tanks, somebody told me it was just healers. I was expecting an all healers clear. Sadge.

    Anyway, XIV is baby town frolics gameplay wise since SHB, so it doesn't surprise me or anyone, I don't think.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  6. #106
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by BelegErkhten View Post
    This but unironically
    Do it! Tanks need to speak up too. Start their own strike!

    Let the YouTubers start talking about how two of the three roles are now up in arms in FFXIV.

    Maybe that'll grab the attention of Square Enix's shareholders and force some change.
    (0)

  7. #107
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Seriously tanks, demand your role mechanics back. The state of agro in 14 is hilariously bad

    I’d support tanks being sick of being melees with training wheels
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #108
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Seriously tanks, demand your role mechanics back. The state of agro in 14 is hilariously bad

    I’d support tanks being sick of being melees with training wheels
    Aggro was barely a role mechanic. Well, at least not since level 30 / 40 when you got your tank stance. There was barely any aggro problems when you did 1 or maybe 2 aggro combos and then dropped the stance for the rest of the fight.

    The aggro management was done by the DDs and healers, so tanks could avoid using aggro skills. And of course Ninja.


    What tanks actually lost is defensive cooldown management, crowd control, keeping debuffs active on the enemy, enemy placement, and a sense of risk reward by tanking without tank stance (which sounds contrary to the role fantasy of tanks, but at least you actually had to press your buttons to survive).
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  9. #109
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tint View Post
    Aggro was barely a role mechanic. Well, at least not since level 30 / 40 when you got your tank stance. There was barely any aggro problems when you did 1 or maybe 2 aggro combos and then dropped the stance for the rest of the fight.

    The aggro management was done by the DDs and healers, so tanks could avoid using aggro skills. And of course Ninja.


    What tanks actually lost is defensive cooldown management, crowd control, keeping debuffs active on the enemy, enemy placement, and a sense of risk reward by tanking without tank stance (which sounds contrary to the role fantasy of tanks, but at least you actually had to press your buttons to survive).
    I’m saying “tanks demand agro back” not as in they lost it in ShB as in “why was agro always a NIN mechanic THEN they lost it entirely”

    Tanks deserve actual agro management that isn’t offloaded to the NIN
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #110
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    981
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    There used to be a fair drawback to even swapping tank stances in the past too, right? 10s recast on Defiance/Deliverance, while Grit and Oaths were GCDs. They were all adjusted to a 3s recast in early EW, later to 2s. It kinda sounded like the penalty for messing up switching stances could've been a bit harsh and placed a sizeable burden on the rest of the party to me.

    With a short recast it'd be a little bloaty to just have them essentially lock you out of using certain skills like cleric stance seemed to do, but I feel that can be avoided when they can significantly change the function of a skill and gave them a use in either stance, which sounds like was more the case for tank stances (it was also how EW PvP RDM's white/black shift worked).

    Also does it even have to be a stance dancing on every tank? Could one job have specific skills to do enmity/defensive management at the cost of dps and no stance at all, while another uses the current simplified stance and defensive tools but have a more complex dps kit or somesuch?
    (0)

Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast