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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Asari5 View Post
    i have no clue about thst fight, but sounds as if tank busters are the only reason tanks are 'needed'.
    they really need to increase the frequency we get dmg... not just in fru
    Not really anything new. It's arguably been that way since late Shadowbringers but certainly since Endwalker.
    Tank busters are the only remaining mechanic that attempts to make tanks look like more than simplistic DPS with an innate -20% damage debuff.
    (1)

  2. #2
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    197
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    This is obviously a very skilled group that can pull this off, so 99% of players will never be able to do this. But Ultimates shouldn't be designed in such a way that it's even possible to not use a certain role.
    (9)

  3. #3
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    988
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bonoki View Post
    Before the Healer Strike/Tank Strike crowd run that joke into the ground
    That Reddit thread's way ahead of you.

    Good thing tanks still get to have some fun in casual content and weren't told to go play ultimates if they wanted engaging gameplay.
    (11)

  4. #4
    Player
    Jokerz_93's Avatar
    Join Date
    May 2020
    Posts
    112
    Character
    Tora Noyama
    World
    Phoenix
    Main Class
    Lancer Lv 100
    Quote Originally Posted by OliverQ View Post
    This is obviously a very skilled group that can pull this off, so 99% of players will never be able to do this. But Ultimates shouldn't be designed in such a way that it's even possible to not use a certain role.
    The entire concept of the battle system of this game can be summarised as a “spreadsheet fights” where everything happens when it has to.
    Time, practice and patience are required in order to complete those types of content and not all players have them.
    “Being able” or “willing to do”? That is the question.
    (4)

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jokerz_93 View Post
    The entire concept of the battle system of this game can be summarised as a “spreadsheet fights” where everything happens when it has to.
    Time, practice and patience are required in order to complete those types of content and not all players have them.
    “Being able” or “willing to do”? That is the question.
    Agreed.

    There are also players who do possess such attributes who simply find spreadsheet fights dull.
    (1)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Now people can stop crying that "tank op" and realise it's a major issue with encounter design and how little of importance both support roles have in content. I find this funny honestly, I said I wasn't bothered if the reverse can happen with healers/dps being able to clear without tank, I'm not really bothered but I feel like it's proof that it's more then just "tanks op and healers weak useless" line of argument that I've had to constantly see on social platforms + the forums, is just incorrect it's actually a larger issue that wouldn't be fixed by "nerf tank"

    This is not to say that tanks aren't strong and could use adjustments, I think other then giving them actual fun rotations they should be given less self survivability/massive mitigations for exchange of more party importance and "protecting" abilities.

    I just really hope this shows that we shouldn't really be looking at this as a issue with one role impacting another and more or less the fact that encounter design needs a actual overhaul to have these roles balanced and needed.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Can’t wait for this clear to be used as an excuse to nerf spreadlo
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Can’t wait for this clear to be used as an excuse to nerf spreadlo
    I doubt they even care enough about the state of tanks or healers to even address it.

    I would say wait until 8.0 but we all know tanks will get upgraded Bulwark, thrill ect. While healers will get two new heal ogcds and likely dots removed to make space.
    (2)

  9. #9
    Player
    Inputnamehere's Avatar
    Join Date
    Dec 2019
    Posts
    43
    Character
    Schrodinger's Cat
    World
    Ramuh
    Main Class
    Gunbreaker Lv 100
    Easy fix. Give TBs the same mechanic that explodes when the target dies, as certain other attacks do, or

    Suck it up and force players to join ultimates with "standard" comp.
    (0)

  10. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Inputnamehere View Post
    Easy fix. Give TBs the same mechanic that explodes when the target dies, as certain other attacks do, or

    Suck it up and force players to join ultimates with "standard" comp.
    This is the worst way to approach a design issue with tanks and healers. Your not actually fixing the issue that tanks and healers should feel impactful, your just making them be there for the sake of being there.
    (0)

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