Results -9 to 0 of 211

Threaded View

  1. #11
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    677
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Mawlzy View Post
    A critical point that is understood by the majority of the player base and a minority on these boards.

    This puzzles me because, outside of the MSQ, there is plenty of challenging content.


    But we disagree that that would happen.
    They need to gently increase the difficulty in a way that educates people.

    Don't make casual content much more difficult. Just a little.

    Where normals and trials are in DT right now is 'perfect*. *Just knock 5 item levels of the sync cap to keep it interesting as people Op.*
    DT Dungeon bosses are perfect. *Again, knock 5 item levels of the sync cap*. The stuff in-between bosses is awful in it's lack of suprise. Create something interesting and fun SQX. I never want to see a 2 mob 2 wall run again.

    ShB Ex1 Dancing plague is THE missing content! 4 experienced people can help 4 people blind prog it *MINE*, in 1 hour. It can be done. That's what's missing.
    We need 12 if 'those' per expansion. They need to have three mount rewards among them that you don't have to sweat more that 10-15 clears if each instance for.

    The normals need to have 'exactly' the same reward structure as savage. There needs to be a really good mount al fit the 4th of every one. Frankly it should be a recolour of the savage mount. By all means make people clear 1,2,3 per week. By all means keep the drop rate the same.

    Jobs need to be more interesting. Challenging to play properly. Doesn't mean it should matter if people don't for their MSQ. What that does to ultimate, casual doesn't give a F as long as there are 8 jobs which can clear ultimate. If you want to Meta it, go ahead.
    (0)
    Last edited by Gurgeh; 03-07-2025 at 07:40 AM.