The game literally has an option to sync FPS with your monitors refresh rate.
They also have none as an option for fully uncapped FPS, if they had solely 60FPS in mind they would cap it at 60FPS period.
So do yeah wanna try that again?
Last edited by s32ialx; 05-05-2025 at 05:20 AM.
This was the case with earlier versions of the game. They fixed it with 7.0. It is even mentioned in the patch notes:
https://na.finalfantasyxiv.com/lodes...918edb036b3004
"Movement from wind will appear more consistent at high frame rates."
Cheers
Ugh im sorry but the game is still obviously a 60 FPS game. It's easy to see in the water. The higher the FPS the faster standing water near edges moves around. If you go high enough it looks like a bizarre jello. This is one of the reasons why I had to bring it down to 90 FPS, because it masks the effect somewhat while feeling smoother than 60.
This is a classic example of "just because you can, doesn't mean you should." Don't confuse freedom with intent.
My comment was more in reference to "the game was made with 60 fps in mind" which was true at one point, and while it still has a lot of issues the intent to break the 60FPS is there but we have to let them cook, they're just an indie game dev after all.Ugh im sorry but the game is still obviously a 60 FPS game. It's easy to see in the water. The higher the FPS the faster standing water near edges moves around. If you go high enough it looks like a bizarre jello. This is one of the reasons why I had to bring it down to 90 FPS, because it masks the effect somewhat while feeling smoother than 60.
This is a classic example of "just because you can, doesn't mean you should." Don't confuse freedom with intent.
There is more to cloth physics than wind. Any cloth physics during character movement has the issues. Running, falling, jumping, attacks, etc. It's easy to see by limiting your framerate to 60, cloth physics will still be a lot better than at higher framerates.This was the case with earlier versions of the game. They fixed it with 7.0. It is even mentioned in the patch notes:
https://na.finalfantasyxiv.com/lodes...918edb036b3004
"Movement from wind will appear more consistent at high frame rates."
Cheers
Recently upgraded to 9070XT from 3080, got a clean DDU install and it worked fine on other games - except this one.
I was getting frame drop, screen freeze, and fatal error crashes left and right, after an entire day of frustration I found this video on youtube and it solved most of the problem.
The solution was to go into AMD adrenaline, create a separate profile for FFXIV and set "Wait for Vertical Refresh" to "Always on", it got rid of the screen freeze and fatal error for me. I found some old posts saying it was the frequency - it was not. By lowering frequency it might prevent some older cards from rendering more frames than your monitor's refresh rate so it seemed like a plausible solution for some people, but with 9070XT it could easily go above 150 fps in 1440p in a game like this, and when it does without vsync it crashes the game.
I also noticed that the game goes into idle mode immediately if you stop moving or pressing buttons by having Radeon™ Chill on (1440p borderless mode), which causes the framerate to fluctuate all over the place. So in order to cap fps with adrenaline you need to set idle and peak at the same fps. It was a lot easier to cap the fps with rivatuner, unfortunately afterburner interferes with adrenaline settings so I had to uninstall them as well.
EDIT: Still getting crashes with Radeon™ Chill on, gonna keep testing without it
Despite having sharper graphics, more pleasant colorings and better responsiveness which I really dig, this game is still much less optimized for AMD cards, it only performed slightly better and at times worse (e.g. getting 50-60fps at limsa) than my old 3080 which is absolute horse s*** consider how much raw performance a 9070XT can put out. I hope they do something about this when the new RDNA4 feature eventually rolls out.
Last edited by NeiyaX; 05-24-2025 at 03:08 AM.
Hmm I haven't had any problems like that. I do have Radeon Chill on with the fps limited to 143 (idle and peak the same), just below my monitor's refresh rate. Without that, the game would hit ~180 fps in a lot of areas; turning on Radeon enhanced sync completely eliminated tearing effects and this was fine but with hot summer nights coming I found limiting the fps cut about 100W off the card's power consumption for no discernible loss.
I also had jittery fps in crowded areas at first, which wasn't there with my old 3080, but Radeon enhanced sync eliminated that as well. Granted I am capping max fps so I'm not using the full potential of the GPU in this game, but I can't say performs any worse than my 3080 did and I have not had any crashes or issues that weren't solved with Adrenalin settings.
Yeah I guess as long as you keep in-game fps within your monitor's refresh rate you'll be fine since enhanced sync is basically an alternative to vsync with no frame cap. The game falls apart as soon as you go beyond that tho.Hmm I haven't had any problems like that. I do have Radeon Chill on with the fps limited to 143 (idle and peak the same), just below my monitor's refresh rate. Without that, the game would hit ~180 fps in a lot of areas; turning on Radeon enhanced sync completely eliminated tearing effects and this was fine but with hot summer nights coming I found limiting the fps cut about 100W off the card's power consumption for no discernible loss.
I also had jittery fps in crowded areas at first, which wasn't there with my old 3080, but Radeon enhanced sync eliminated that as well. Granted I am capping max fps so I'm not using the full potential of the GPU in this game, but I can't say performs any worse than my 3080 did and I have not had any crashes or issues that weren't solved with Adrenalin settings.
I've found posts with the same problem dated back as far as 6 years ago, I'm just a little surprised that there isn't an official fix for this yet. I almost gave up on FF14 before I found that video on youtube.
A lot of the Japanese PC players are moving to AMD cards due to the price hike for the rtx 50 series, and I don't think it's a good idea to let everyone of them go through this mandatory troubleshooting process. I'm posting here in hope of letting others know about this also.
EDIT: Tested w/enhanced sync & Radeon Chill capping @120 fps (monitor set to 144hz), around 80-100 fps in limsa, buttery smooth. Seems to work better than vsync will keep testing and see what happens
EDIT2: I've heard it's mostly a 24H2 problem and apparently the workaround is to install the driver on a different hard drive than your system. (For example if your system is on C drive install the driver and adrenaline on D) There are reports by reinstalling the AMD driver on a different hard drive, it solves most of the screen freeze and crash problems. I'm doing just that and currently it's working fine.
Last edited by NeiyaX; 06-18-2025 at 09:35 PM.
I had a friend who owns a 9070 try this in-game today and he saw an increase from ~51 FPS to ~65 FPS in Limsa (1440p) - that is massive but no-where near the numbers claimed here. I also tried it with my trusty old 980Ti and for me it was slightly worse. In both cases a logfile was written confirming that Vulkan was used.Since I didn't see any actual A/B testing wrt DX11 vs DXVK I asked a friend to run the Dawntrail benchmark Max settings, 4k. He's running on a Ryzen 5 7600 CPU and the 9070 XT with default clocks on the card.
That is an absolute stupid amount of performance uplift by changing to a 3rd party renderer and tells you something is absolutely ridiculously amiss here.DX11
Score: 10808
Average Frame Rate: 75,61709
Minimum Frame Rate: 47
Performance: High
DXVK
Score: 21593
Average Frame Rate: 163,9759
Minimum Frame Rate: 49
Performance: Extremely High
I then tried to run the same benchmark as described in the quoted post - stock and with DXVK - and noticed that with DXVK the benchmark tool would only render in a small window on my screen. Regardless of whatever window setting you set... resolution, windowed, fullscreen, it did not matter, it only renders into a small window. So that's likely where this > 2x uplift likely comes from(?)
I will also note that my friend very sadly is one of those dreaded plugin-users and that he saw no performance-lift whatsoever when he had the plugin-system enabled (both ~50fps).
I had a friend who owns a 9070 try this in-game today and he saw an increase from ~51 FPS to ~65 FPS in Limsa (1440p) - that is massive but no-where near the numbers claimed here. I also tried it with my trusty old 980Ti and for me it was slightly worse. In both cases a logfile was written confirming that Vulkan was used.
I then tried to run the same benchmark as described in the quoted post - stock and with DXVK - and noticed that with DXVK the benchmark tool would only render in a small window on my screen. Regardless of whatever window setting you set... resolution, windowed, fullscreen, it did not matter, it only renders into a small window. So that's likely where this > 2x uplift likely comes from(?)
I will also note that my friend very sadly is one of those dreaded plugin-users and that he saw no performance-lift whatsoever when he had the plugin-system enabled (both ~50fps).
So just to explain that yes it is in a small window but it's still rendering at the scale you set, as well because it's a window and not full screen not only is it rendering at the resolution you set but it's also having to do extra workload of drawing the desktop, taskbar and everything else open in the background... AND IT STILL PREFORMS BETTER. D: please square fix this.
And yes those magic users unless the people who made those magics update them to support the 9070 they will not see any stable uplift in performance
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