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  1. #131
    Player
    s32ialx's Avatar
    Join Date
    Jan 2016
    Posts
    95
    Character
    Tiabeanie Starwhisper
    World
    Behemoth
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Miohazuki View Post
    Not happening .the game was made with 60 fps in mind
    The game literally has an option to sync FPS with your monitors refresh rate.





    They also have none as an option for fully uncapped FPS, if they had solely 60FPS in mind they would cap it at 60FPS period.

    So do yeah wanna try that again?
    (0)
    Last edited by s32ialx; 05-05-2025 at 05:20 AM.

  2. #132
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,488
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    It's not about individual animations. The problem is FF physics engine is tied to framerate. All cloth or hair physics move faster the higher your framerate. The only thing they have to do is decouple the physics engine from framerate.
    This was the case with earlier versions of the game. They fixed it with 7.0. It is even mentioned in the patch notes:

    https://na.finalfantasyxiv.com/lodes...918edb036b3004

    "Movement from wind will appear more consistent at high frame rates."


    Cheers
    (0)

  3. #133
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,765
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by s32ialx View Post
    The game literally has an option to sync FPS with your monitors refresh rate.





    They also have none as an option for fully uncapped FPS, if they had solely 60FPS in mind they would cap it at 60FPS period.

    So do yeah wanna try that again?
    Ugh im sorry but the game is still obviously a 60 FPS game. It's easy to see in the water. The higher the FPS the faster standing water near edges moves around. If you go high enough it looks like a bizarre jello. This is one of the reasons why I had to bring it down to 90 FPS, because it masks the effect somewhat while feeling smoother than 60.

    This is a classic example of "just because you can, doesn't mean you should." Don't confuse freedom with intent.
    (0)

  4. #134
    Player
    s32ialx's Avatar
    Join Date
    Jan 2016
    Posts
    95
    Character
    Tiabeanie Starwhisper
    World
    Behemoth
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ath192 View Post
    Ugh im sorry but the game is still obviously a 60 FPS game. It's easy to see in the water. The higher the FPS the faster standing water near edges moves around. If you go high enough it looks like a bizarre jello. This is one of the reasons why I had to bring it down to 90 FPS, because it masks the effect somewhat while feeling smoother than 60.

    This is a classic example of "just because you can, doesn't mean you should." Don't confuse freedom with intent.
    My comment was more in reference to "the game was made with 60 fps in mind" which was true at one point, and while it still has a lot of issues the intent to break the 60FPS is there but we have to let them cook, they're just an indie game dev after all.
    (0)

  5. #135
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    319
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    This was the case with earlier versions of the game. They fixed it with 7.0. It is even mentioned in the patch notes:

    https://na.finalfantasyxiv.com/lodes...918edb036b3004

    "Movement from wind will appear more consistent at high frame rates."


    Cheers
    There is more to cloth physics than wind. Any cloth physics during character movement has the issues. Running, falling, jumping, attacks, etc. It's easy to see by limiting your framerate to 60, cloth physics will still be a lot better than at higher framerates.
    (0)

  6. #136
    Player
    NeiyaX's Avatar
    Join Date
    May 2022
    Posts
    88
    Character
    Neiya Xaheym
    World
    Hades
    Main Class
    Monk Lv 100
    Recently upgraded to 9070XT from 3080, got a clean DDU install and it worked fine on other games - except this one.

    I was getting frame drop, screen freeze, and fatal error crashes left and right, after an entire day of frustration I found this video on youtube and it solved most of the problem.

    The solution was to go into AMD adrenaline, create a separate profile for FFXIV and set "Wait for Vertical Refresh" to "Always on", it got rid of the screen freeze and fatal error for me. I found some old posts saying it was the frequency - it was not. By lowering frequency it might prevent some older cards from rendering more frames than your monitor's refresh rate so it seemed like a plausible solution for some people, but with 9070XT it could easily go above 150 fps in 1440p in a game like this, and when it does without vsync it crashes the game.

    I also noticed that the game goes into idle mode immediately if you stop moving or pressing buttons by having Radeon™ Chill on (1440p borderless mode), which causes the framerate to fluctuate all over the place. So in order to cap fps with adrenaline you need to set idle and peak at the same fps. It was a lot easier to cap the fps with rivatuner, unfortunately afterburner interferes with adrenaline settings so I had to uninstall them as well.
    EDIT: Still getting crashes with Radeon™ Chill on, gonna keep testing without it

    Despite having sharper graphics, more pleasant colorings and better responsiveness which I really dig, this game is still much less optimized for AMD cards, it only performed slightly better and at times worse (e.g. getting 50-60fps at limsa) than my old 3080 which is absolute horse s*** consider how much raw performance a 9070XT can put out. I hope they do something about this when the new RDNA4 feature eventually rolls out.
    (0)
    Last edited by NeiyaX; Today at 03:08 AM.

  7. #137
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    124
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Hmm I haven't had any problems like that. I do have Radeon Chill on with the fps limited to 143 (idle and peak the same), just below my monitor's refresh rate. Without that, the game would hit ~180 fps in a lot of areas; turning on Radeon enhanced sync completely eliminated tearing effects and this was fine but with hot summer nights coming I found limiting the fps cut about 100W off the card's power consumption for no discernible loss.

    I also had jittery fps in crowded areas at first, which wasn't there with my old 3080, but Radeon enhanced sync eliminated that as well. Granted I am capping max fps so I'm not using the full potential of the GPU in this game, but I can't say performs any worse than my 3080 did and I have not had any crashes or issues that weren't solved with Adrenalin settings.
    (1)

  8. #138
    Player
    NeiyaX's Avatar
    Join Date
    May 2022
    Posts
    88
    Character
    Neiya Xaheym
    World
    Hades
    Main Class
    Monk Lv 100
    Quote Originally Posted by FuturePastNow View Post
    Hmm I haven't had any problems like that. I do have Radeon Chill on with the fps limited to 143 (idle and peak the same), just below my monitor's refresh rate. Without that, the game would hit ~180 fps in a lot of areas; turning on Radeon enhanced sync completely eliminated tearing effects and this was fine but with hot summer nights coming I found limiting the fps cut about 100W off the card's power consumption for no discernible loss.

    I also had jittery fps in crowded areas at first, which wasn't there with my old 3080, but Radeon enhanced sync eliminated that as well. Granted I am capping max fps so I'm not using the full potential of the GPU in this game, but I can't say performs any worse than my 3080 did and I have not had any crashes or issues that weren't solved with Adrenalin settings.
    Yeah I guess as long as you keep in-game fps within your monitor's refresh rate you'll be fine since enhanced sync is basically an alternative to vsync with no frame cap. The game falls apart as soon as you go beyond that tho.
    I've found posts with the same problem dated back as far as 6 years ago, I'm just a little surprised that there isn't an official fix for this yet. I almost gave up on FF14 before I found that video on youtube.

    A lot of the Japanese PC players are moving to AMD cards due to the price hike for the rtx 50 series, and I don't think it's a good idea to let everyone of them go through this mandatory problem-shooting process. I'm posting here in hope of letting others know about this also.

    EDIT: Tested w/enhanced sync & Radeon Chill capping @120 fps (monitor set to 144hz), around 80-100 fps in limsa, buttery smooth. Seems to work better than vsync will keep testing and see what happens
    (0)
    Last edited by NeiyaX; Today at 04:09 AM.

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