Quote Originally Posted by Ath192 View Post
Ugh im sorry but the game is still obviously a 60 FPS game. It's easy to see in the water. The higher the FPS the faster standing water near edges moves around. If you go high enough it looks like a bizarre jello. This is one of the reasons why I had to bring it down to 90 FPS, because it masks the effect somewhat while feeling smoother than 60.

This is a classic example of "just because you can, doesn't mean you should." Don't confuse freedom with intent.
My comment was more in reference to "the game was made with 60 fps in mind" which was true at one point, and while it still has a lot of issues the intent to break the 60FPS is there but we have to let them cook, they're just an indie game dev after all.