Quote Originally Posted by Kuroka View Post
It should require at least the current ex trial though
Extreme does not teach the usual hidden mechanics of savage like baits and debuff icon cooldowns. Extremes are very graceful at revealing that info to players from its visuals alone. I do think this would be an improvent to the chaotic. It would reduce cone pvp.

But i think there is only 2 problem areas:
- Rezzing from inner to outer ring, since there is no way to walk/teleport back, it means that deaths outside are significantly deadlier. Resolving this can fix several problems and make the towers at the side better managable.
- While hands have a clear indicator, the cones in p2 dont. There is also no real indicator towards players for usual timings of these, so its hard to learn. even in p1 you see others getting the timer. Making it very clear what is going on. I think p2 would benefit a lot here as it prevents some major pvp.

And yes, the looming/tower wall is to me what should be kept. Its harsh, but its also the only good criterium that realy defines a team that can clear or not. Vagueness and reaching enrages all the time isnt helping to players. Being harsher is. And with some better rezzes, recoveries do become better here, as even if 1 or 2 towers are missed, with a good team its not a wipe (not even close).