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  1. #1
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    Are MMOs DYING!?...or are we just expecting too much?

    https://www.youtube.com/watch?v=K9GAgXxf_AU

    We judge our favorite MMORPG heavily off the emotional experiences we had within it, and we judge newer games off the mechanical experiences we had within them.

    The MMO genre is designed to keep players.
    The MMO genre is an oligopoly with a few legacy games like WoW, FF14, ESO, having a stranglehold on the playerbase due to entrenched network effects and switching costs. There is little competition, and even the competition themselves consist of players switching from one oligopolistic firm to another.

    Single player, non live-service games are designed to be fun, since their sales depend on the quality of the game. MMOs are designed to trap you within its network. As Josh Strife Hayes says, sometimes it even breeds a parasocial behavior in its players where its players treat the game as their personal identity.

    What is ultimately so ironic is that we aren't getting better games in the MMO genre because ultimately the consumers have a preference for those networks. They want a second life. They want to treat the game as a social hub over making friends IRL. That's what creates this non-competitive oligopolistic equilibrium, and why these games don't care about innovating. They don't need to. They have trapped you here since you want to escape into a second life. They have found a group of players who are very easily exploited and are now defaulting to rent-seeking behavior. They have breeded a codependent, parasocial relationship with its customer base, which is the ultimate dream of every billion dollar company.

    FF14 will never have the best gameplay CBU3 can pump out. It will never have the best story that its writers can write. It will never have the best, innovative content that its designers can make. Because its core playerbase will never quit no matter how bad this game gets. What is sad is that this also means the entire MMO genre will never allow for an innovative game to succeed because the playerbase want comfort over novel experiences, over quality gameplay, and over thought-provoking stories.
    (10)

  2. #2
    Player
    Elia_Stone's Avatar
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    Elia Stone
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    Leviathan
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    White Mage Lv 83
    I pretty much agree with everything Josh says in his video. The main point he makes that resonates with me the most is the fact that a new MMO will never have the amount of content WOW or FFXIV have to offer.
    (10)

  3. #3
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    NegativeS's Avatar
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    Negative Space
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    Seraph
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    Fisher Lv 100
    Yes, MMOs are dying. I don't even need to watch the video, my opinion is already made.
    (2)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  4. #4
    Player
    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by Red-thunder View Post
    https://www.youtube.com/watch?v=K9GAgXxf_AU



    The MMO genre is an oligopoly with a few legacy games like WoW, FF14, ESO, having a stranglehold on the playerbase due to entrenched network effects and switching costs. There is little competition, and even the competition themselves consist of players switching from one oligopolistic firm to another.

    Single player, non live-service games are designed to be fun, since their sales depend on the quality of the game. MMOs are designed to trap you within its network. As Josh Strife Hayes says, sometimes it even breeds a parasocial behavior in its players where its players treat the game as their personal identity.

    What is ultimately so ironic is that we aren't getting better games in the MMO genre because ultimately the consumers have a preference for those networks. They want a second life. They want to treat the game as a social hub over making friends IRL. That's what creates this non-competitive oligopolistic equilibrium, and why these games don't care about innovating. They don't need to. They have trapped you here since you want to escape into a second life. They have found a group of players who are very easily exploited and are now defaulting to rent-seeking behavior. They have breeded a codependent, parasocial relationship with its customer base, which is the ultimate dream of every billion dollar company.

    FF14 will never have the best gameplay CBU3 can pump out. It will never have the best story that its writers can write. It will never have the best, innovative content that its designers can make. Because its core playerbase will never quit no matter how bad this game gets. What is sad is that this also means the entire MMO genre will never allow for an innovative game to succeed because the playerbase want comfort over novel experiences, over quality gameplay, and over thought-provoking stories.
    AI will reduce the cost of development of these types of games enough that someone will make a good one for those seeking challenge and gameplay, right now it costs millions but as AI advances and can produce HQ assets and such the teams developing these games will be able to get really lean to where enthusiast communities will be able to release games that fit their niche.

    It will compose the music, sound effects and graphical assets, so really you will need few developers familiar with using a good engine to produce decent games.

    For example this is an AI song:

    https://www.youtube.com/watch?v=7VJ-rYBC68Q

    It's good enough for a game if you ask me, and its free to use. It will only get better from today.

    In fact, as hated as the opinion may be CBUIII should use AI to design armor sets for those times where they don't have the time to manually build the sets themselves. Instead of gee... IDK, reusing the same assets over and over again with a different color.
    (2)
    Last edited by Ath192; 02-27-2025 at 03:07 PM.

  5. #5
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    DiaDeem's Avatar
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    Vivian Rysto
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    Scholar Lv 100
    Quote Originally Posted by Ath192 View Post
    For example this is an AI song:

    https://www.youtube.com/watch?v=7VJ-rYBC68Q

    It's good enough for a game if you ask me, and its free to use. It will only get better from today.
    And this is why executives at Ubisoft, Activision or EA have no issue treating costumers like drones who deserve no more than mass produced soulless content from the machine without any care for quality or artistry. Because some of you listen to some generic bombastic AI trash song and think it's "good enough" and just gobble it up. People like you, with no respect for the artistry and the skill involved with making games have no right to ever complain about the current state of gaming.

    For shame.
    (37)
    Last edited by DiaDeem; 02-27-2025 at 10:47 PM.

  6. #6
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    Quote Originally Posted by Ath192 View Post
    AI will reduce the cost of development of these types of games enough that someone will make a good one for those seeking challenge and gameplay, right now it costs millions but as AI advances and can produce HQ assets and such the teams developing these games will be able to get really lean to where enthusiast communities will be able to release games that fit their niche.

    It will compose the music, sound effects and graphical assets, so really you will need few developers familiar with using a good engine to produce decent games.

    For example this is an AI song:

    https://www.youtube.com/watch?v=7VJ-rYBC68Q

    It's good enough for a game if you ask me, and its free to use. It will only get better from today.

    In fact, as hated as the opinion may be CBUIII should use AI to design armor sets for those times where they don't have the time to manually build the sets themselves. Instead of gee... IDK, reusing the same assets over and over again with a different color.
    I mean the problem with FF14 right now isn't even close to being how many assets they can pump out when the entire game is style over substance.

    AI isn't going to magically turn artists into programmers and battle content designers. AI isn't going to solve how generic and stale everything in the game is; if anything it'll just make it worse.

    Sure, AI can help an indie game dev out, you're not wrong. But the AAA studios pumping out soulless, derivative, stale bugfests are not going to be helped by AI at all. They're already making AI-tier generic slop, how will AI make that any better lol

    What's the point of having ten times the graphical assets or music if they are still stuck with the same understaffed content designers team who have to pump out fights with copy-pasted mechanics to meet their deadline.

    I know a lot of people in this game just want more content, and will be happy if they just made 5 dungeons and 20 raids a patch even if those dungeons are just copy-pasted linear corridors. Sure, AI can help with that probably. I would not think of FF14 as a better game if that happens. If anything it'll make think even lower of this game.
    (6)
    Last edited by Red-thunder; 02-27-2025 at 04:01 PM.

  7. #7
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    Ath192's Avatar
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    Aries Helle
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    Excalibur
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    Black Mage Lv 100
    Quote Originally Posted by DiaDeem View Post
    And this is why executives at Ubisoft, Activision or EA have no issue treating costumers like drones who deserve no more mass produced soulless content from the machine without any care for quality or artistry. Because some of you listen to some generic bombastic AI trash song and think it's "good enough" and just gobble it up. People like you, with no respect for the artistry and the skill involved with making games have no right to ever complain about the current state of gaming.

    For shame.
    Zzzz. It's gonna happen, get over it. That being said, its a free market, you can, absolutely offer hand crafted assets for a premium, in the same way you can go to a bespoke store and get a tailored dress or suit made for you. But most people are content with mass produced goods that make things accessible.

    In this case I am completely fine getting MORE games that put pressure on companies to step up their games instead of having an oligopoly. But that's only going to happen when MMOs don't cost absurd amounts of money to make and maintain. I'm sure plenty of communities would be dying to have the power to make their own interesting games and AI will enable them to do so. I'm not for gate keeping that capability just so people have to rely on billionaires that can pump out the money to have everything hand made.

    Look I'm sure some farmers that used donkeys and shovels didn't welcome the tractor at first. But today, we can produce so much more food because things became mechanized and mass produced. And yes a lot less people are needed to tend huge fields, but it brought the cost down and has led us to have a decent amount of food stocked in our groceries at all times. It's just the way things are.

    Quote Originally Posted by Red-thunder View Post
    Sure, AI can help an indie game dev out, you're not wrong. But the AAA studios pumping out soulless, derivative, stale bugfests are not going to be helped by AI at all. They're already making AI-tier generic slop, how will AI make that any better lol
    Like this:
    Current situation, god knows how many people actually work on a dungeon right? Lets say 10 for simplicity. - These 10 people start with a linear corridor, add a couple of trash pulls, design the bosses, make the mechanics and need to be done in one month to make the boss happy. It takes a lot of work because the team runs lean but it gets done.

    AI situation:
    You prompt an AI to design you a large dungeon in a deciduous forest setting with 10 differing paths and unique geographic features such as explorable lakes with fully underwater exploration available and buildings along with generic but interactive wildlife, for example, maybe the dungeon has some deer that will make an emote if you /feed them. Something no human would bother coding from scratch but a nice detail. And now that team of 10 people can focus solely on designing the enemies and bosses with unique and interesting mechanics.

    TBH this isn't even a new thing, I remember the scenario builder in Age of Empires 2 could seed you a map with wildly different terrains and strategic maps that were full of fish, wildlife and well... everything you can think of. And that game came out decades ago.

    I know which dungeon I'd rather run, idk about you.
    (3)
    Last edited by Ath192; 02-27-2025 at 04:31 PM.
    Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
    - "For some players, like me, I kind of get sleepy because it's so repetitive."

  8. #8
    Player
    AvoSturmfaust's Avatar
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    Maweth Ashari
    World
    Shiva
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    Samurai Lv 100
    Yes MMOs are dying because People have no patience anymore, today when a mmo comes out people expect Content for the next 10000 Hours and if they dont get it they start dooming and quitting the game.

    Take as example FFXIV and WoW if both Games would come out in the current time with the content they had with the first initial release its guaranteed they wouldnt be succesful
    (4)

  9. #9
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    Quote Originally Posted by Ath192 View Post
    You prompt an AI to design you a large dungeon in a deciduous forest setting with 10 differing paths and unique geographic features such as explorable lakes with fully underwater exploration available and buildings along with generic but interactive wildlife, for example, maybe the dungeon has some deer that will make an emote if you /feed them. Something no human would bother coding from scratch but a nice detail. And now that team of 10 people can focus solely on designing the enemies and bosses with unique and interesting mechanics.
    The issue is that those artists do not know how to code up the mechanics or have the experience to make bosses with interesting mechanics. Nor should you expect the entire team at CBU3 to have the creativity to come up with anything like that.

    Using AI will not free up labor to pursue "more meaningful" work if the labor that is replaced does not have the skill to do so.

    Now, maybe if you hire a bunch of regular programmers and let them use AI to get up to speed with whatever stupid engine that they're using, that might help. But lol if you seriously think most CBU3 employees have the skill to do any of what you're saying, with or without AI.

    Put another way, you have two types of labor that are not substitutable: graphic/music/art design, and the programmers. Making AI help with the former does nothing for the latter unless you send all those artists to university for a year to go through some coding boot camp.

    Their engineers and programmers already struggle to implement a blacklist feature that doesn't just send your PID to the client or to implement a functional company chest system that doesn't have to spend 3 seconds refreshing the company chest every time you withdraw or store an item. Like their engineers are already either deprived of skill or deprived of time. Their artists are not in the position to contribute one iota to "interesting mechanics".
    (5)
    Last edited by Red-thunder; 02-27-2025 at 05:25 PM.

  10. #10
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    Kaurhz's Avatar
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    Asuka Kirai
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    Sagittarius
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    Dancer Lv 90
    MMOs are dying..

    Combination with many players not having the patience they used it, and just generally developers trying to turn it into a cash cow more than anything else... Plus there are many single player and co-op games which just do the whole thing better because they aren't bound by the same restrictions as what an MMO is. Like, I played this game very extensive until around 6.45 at which point my engage with the game went down, and for much of this expansion I have found myself playing other open world games, predominantly single player and it's just so much fresh air, versus this mundane-ness. Even games which aren't really high rated, and games I wouldn't necessarily see as highly rated are at this point fresh air.

    I don't think it's a matter of asking for much.. Like a lot of feedback is very very reasonable and tenable to implement, but in the instance of this game they are more concerned with treating the game development like it's an assembly line, versus trying to make a product that actually tries to please as much of the audience as possible. Then you have the whole problem where they aren't necessarily trying to implement new or innovative gameplay systems, versus treating them as a largely inconsequential quota and illusion of choice... Like many of the systems they simply... don't matter. This issue is embedded in their core design, and it shows with how they have iterated on other systems, and how they have adjusted them over time.
    (0)
    Last edited by Kaurhz; 02-27-2025 at 06:48 PM.

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