Quote Originally Posted by Majatok View Post
A bit off-topic, but when I did the ultimog challenge, I wondered if I'm even playing the game.

From Floor 21 to Floor 50 all enemies died in 2-3 GCD, we only really used our full rotation during the 3 boss fights and even then they exploded after 1 minute, we barely used our pomanders.

I said this over and over again, but I don't understand why this game refuses to make use of their battle systems. Why lock content like heaven on high to this level when you don't even get to use your full kit? You can put that stuff in lvl 30 and I would have the same experience.

And before some zealot going to ask me why I didn't keep going with my group because the higher floors are totally going to be more fun (they aren't).
It's because I was bored out of my freaking mind. Why should I keep boring myself so I can maybe have 10 to 20 floors at the end where I actually get to play the game? Either the content is interesting or it isn't. It's the same with any other media, if it doesn't capture my interest in the first hour, I'm just going to drop it.
Because SE doesn't fix stuff or revamp it, they recycle. There is plenty of content that exists in FF that COULD be good with fairly minor changes however SE would rather just introduce a new one down the road.

I have not solo run deep dungeons, but Eureka Ortho's has a nice danger curve, how I'd imagine HOH and POTD to be if they squished those floors into reasonable damage brackets.

My recycling subject applies to why moogle event is like this.