Quote Originally Posted by Kohashi View Post
How would you suggest they completely randomize attacks and provide infinite variations? Please provide a coding solution and an example of how this can be achieved and integrated into the FF14 code backend. Who knows, maybe some dev will look at your post and implement your solution into the code itself.

It looks like you have this solution since it's so easy. This is your time to shine!
I'm not in the "XIV's dungeons are bad and boring" wagon, but my guy this is disingenuous. They're asking for a level of unpredictability in encounters that forces you to be reactive rather than having the whole fight planned ahead. They're not asking for each encounter to be a rogue-like.

And your "coding" argument is also irrelevant. You don't need to be an engineer to voice things you want or dislike in a car for example. Having an understanding of how gamedev actually works is good, too many people (especially here) think devs won't change stuff because of laziness while the truth is way more tentacular that that. The person you're answering to doesn't fall into that category as far as I see.