Quote Originally Posted by Mawlzy View Post
To some extent maybe this goes back to the job kits. But even with the current ones we have sleep, stuns and interrupts that we rarely get to use. Perhaps the path to more interesting fight design is to require more than dps maximization and standing on the right pixel.
You could make a case for dungeons having to be designed around the now equally boring and formulaic job kits...if they didn't already have this dungeon design pretty much since Stormblood, when job kits still included a lot more crowd control effects.