Quote Originally Posted by UNDEAD10000 View Post
Even some old dungeons that had 3-4 packs of enemies on wall to wall pulls got changed to have extra walls to prevent pull more then 2 packs of enemies on each wall to wall pulls(Here is good example The Vault level 57 dungeon before it got changed, you did able to pull 4 packs of enemies before the first boss but after the change to the dungeon, now there is extra wall that only let us pull 2 packs of enemies).
I'm assuming you are talking about the door just past the second pack, that has always been there. Here is a Mrhappy video from Heavensward with the door in question.

It is also worth mentioning, even with dungeons without physical walls, you still stopped at certain points, mainly where you average group could handle. You could pull more, but that would most likely be a wipe, so you just didn't do it unless you knew the group was very very good, aka, not randoms (even then, it could still be too much).

As for the topic as a whole, optional paths were so optional, it got to a point noone would do them. The rewards were nothing special and even if there was something more unique, noone cared for it. The class specific rings in Brayflox just before the last boss comes to mind. Minion at the start of Amdapor Keep? Who goes after that chest, even when the content was relevant?

Players themselves are the ones that essentially made the dungeons corridors as all the optional routes were ignored anyway. We even found the fastest routes through original Toto Rak because noone wanted to go through all the side paths.

What is missing however are things like environmental hazards, the rocks falling at the start of Xelphatol, Airship fire at the end of The Keeper of the Lake etc. Or even things that help you in pulls, like the water at the end of Saint Mocianne's Arboretum to make enemies more vulnerable to attacks. This goes into fight design as well, giving more unique things to worry about that might fit the dungeon theme. It is these elements that are missing and should return.