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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bonoki View Post
    The design is like this so it could work for trusts.
    Trusts have no place in an MMO, you are supposed to play with other people.
    The game would benefit a lot if they didn't waste their time and resources on pointless systems like that.
    (10)
    Last edited by Arohk; 02-27-2025 at 01:33 AM.

  2. #2
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Arohk View Post
    Trusts have no pla ce in an MMO, you are supposed to play with other people.
    Yes! Stop wasting my sub on attracting new types of players, with content not aimed at me! Your already paying customer who came here for the multiplayer experience.
    All over! At the end of the day stop spending my sub on creating entertainment for other people who don't play XIV. Start winning back the people who used to play the game!
    I probably wouldn't mind as much if I least thought they were spending the revenues on coke and hoes for the c-suite execs and share holder entertainment, but spending it on other looser gamers kind of takes the piss.
    (2)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,788
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arohk View Post
    Trusts have no place in an MMO, you are supposed to play with other people.
    You can also just interact with other people while playing solo in FC chat, linkshells, NN, etc.
    The game would benefit a lot if they didn't waste their time and resources on pointless systems like that.
    Actually, if they make them all support trusts, then they can make more challenging/engaging versions for actual player parties. Not saying they will do it, but it is an opportunity to create a distinction between an easy and engaging version of a dungeon.
    (4)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You can also just interact with other people while playing solo in FC chat, linkshells, NN, etc.
    Actually, if they make them all support trusts, then they can make more challenging/engaging versions for actual player parties. Not saying they will do it, but it is an opportunity to create a distinction between an easy and engaging version of a dungeon.
    Something that is badly needed for players across the entire skill spectrum.
    (3)

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    Trusts have no place in an MMO, you are supposed to play with other people.
    The game would benefit a lot if they didn't waste their time and resources on pointless systems like that.
    A pointless system that, if removed, would be followed by the majority of the players.
    (0)

  6. #6
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    A pointless system that, if removed, would be followed by the majority of the players.
    i highly doubt that the "majority" of players even uses this system, does anyone have actual numbers?
    There is no benefit in running with NPC's over players, usually a dungeon with NPC's takes twice as long to finish, the only reason i see to use this if you are playing late at night and can't find a party for anything.

    But the real problem why dungeons are so easy , we have just seen in DT , when you increase the difficulty from 1/10 to 2/10, the lowest skilled players are already unable to clear some of the bosses, even though it is still "very easy", and SE wants everyone to be able to finish the story, so a normal dungeon can't have the slightest amount of difficulty.

    this is where expert dungeons should come into play, optional dungeons that are slightly more difficult than normal dungeons, maybe 3/10 , and i don't mean bosses like they did in criteon dungeons, that was already savage level.
    More in the direction of Bozja Field bosses, trash packs that have meaningful abilities you must interrupt or stun ect...
    (2)
    Last edited by Arohk; 03-01-2025 at 12:08 PM.

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    i highly doubt that the "majority" of players even uses this system, does anyone have actual numbers?
    There is no benefit in running with NPC's over players, usually a dungeon with NPC's takes twice as long to finish, the only reason i see to use this if you are playing late at night and can't find a party for anything.
    Other than dps queue times, there are two massive advantages. Lower-skilled players use them to avoid wasting the precious time of higher-skilled players, most of whom just want to get the dungeon done as quickly and efficiently as possible. Complementary to that, lower-skilled players can enjoy the dungeons at their own pace.

    Thus lower-skilled players can safely run dungeons knowing they are not going to get laughed at on these forums by gaming gods, who seem to think anyone who isn't as good as them lack reading and observational skills, while the high-skilled players can min-max the snot out of the "braindead" dungeons.

    But as I've noted elsewhere, if higher-skilled players want more difficult dungeons, the only solution is dual- or tri-mode dungeon difficulty. Because SQEX isn't about to gate the people they seduced with a once-compelling story via harder dungeons.

    All that said, I don't think FF14 dungeons are boring because they're easy. They're boring because they are formulaic and rely almost exclusively for their challenge on DDR slop.
    (0)