

Last edited by Arohk; 02-27-2025 at 01:33 AM.


Yes! Stop wasting my sub on attracting new types of players, with content not aimed at me! Your already paying customer who came here for the multiplayer experience.
All over! At the end of the day stop spending my sub on creating entertainment for other people who don't play XIV. Start winning back the people who used to play the game!
I probably wouldn't mind as much if I least thought they were spending the revenues on coke and hoes for the c-suite execs and share holder entertainment, but spending it on other looser gamers kind of takes the piss.




You can also just interact with other people while playing solo in FC chat, linkshells, NN, etc.
Actually, if they make them all support trusts, then they can make more challenging/engaging versions for actual player parties. Not saying they will do it, but it is an opportunity to create a distinction between an easy and engaging version of a dungeon.The game would benefit a lot if they didn't waste their time and resources on pointless systems like that.
Something that is badly needed for players across the entire skill spectrum.You can also just interact with other people while playing solo in FC chat, linkshells, NN, etc.
Actually, if they make them all support trusts, then they can make more challenging/engaging versions for actual player parties. Not saying they will do it, but it is an opportunity to create a distinction between an easy and engaging version of a dungeon.


i highly doubt that the "majority" of players even uses this system, does anyone have actual numbers?
There is no benefit in running with NPC's over players, usually a dungeon with NPC's takes twice as long to finish, the only reason i see to use this if you are playing late at night and can't find a party for anything.
But the real problem why dungeons are so easy , we have just seen in DT , when you increase the difficulty from 1/10 to 2/10, the lowest skilled players are already unable to clear some of the bosses, even though it is still "very easy", and SE wants everyone to be able to finish the story, so a normal dungeon can't have the slightest amount of difficulty.
this is where expert dungeons should come into play, optional dungeons that are slightly more difficult than normal dungeons, maybe 3/10 , and i don't mean bosses like they did in criteon dungeons, that was already savage level.
More in the direction of Bozja Field bosses, trash packs that have meaningful abilities you must interrupt or stun ect...
Last edited by Arohk; 03-01-2025 at 12:08 PM.
Other than dps queue times, there are two massive advantages. Lower-skilled players use them to avoid wasting the precious time of higher-skilled players, most of whom just want to get the dungeon done as quickly and efficiently as possible. Complementary to that, lower-skilled players can enjoy the dungeons at their own pace.i highly doubt that the "majority" of players even uses this system, does anyone have actual numbers?
There is no benefit in running with NPC's over players, usually a dungeon with NPC's takes twice as long to finish, the only reason i see to use this if you are playing late at night and can't find a party for anything.
Thus lower-skilled players can safely run dungeons knowing they are not going to get laughed at on these forums by gaming gods, who seem to think anyone who isn't as good as them lack reading and observational skills, while the high-skilled players can min-max the snot out of the "braindead" dungeons.
But as I've noted elsewhere, if higher-skilled players want more difficult dungeons, the only solution is dual- or tri-mode dungeon difficulty. Because SQEX isn't about to gate the people they seduced with a once-compelling story via harder dungeons.
All that said, I don't think FF14 dungeons are boring because they're easy. They're boring because they are formulaic and rely almost exclusively for their challenge on DDR slop.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

