I think this is right, and ultimately SQEX has to make a decision on direction.
For example, they could choose to make FF14 a raiding game with a skeleton story that connects the raids together. Despite losing half the player base, such a game would be so much cheaper to produce they may even increase their profit despite the collapse in subs.
This seems to be the direction they are taking, in the sense that jobs are "balanced" in part to achieve this holy grail of the parsers. Similarly high-end raiders have been catered to far more than other sub-communities so far in DT.
It's even possible the sub-par nature of the DT story is a symptom of this direction shift.

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