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  1. #1
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    I also wish we could see more interesting boss battle not gonna lie. I wish we could see like the first dungeon of ew but better or even in a raids well mostly in alliance raids like the most interesting battle we got in DT that is like insane but could be better is the jueno when you fight the five ark angel so much potential right there for bosses but you just make them thougher and hellish
    (1)

  2. #2
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,943
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    People keep bringing up that they had to be this way because people would find the most efficient way to run dungeons anyways so why bother without even considering the reason this is the case. The game has so little content it forces you to overfarm them and repeat the same thing until you barf.

    So yeah, when your choice is to run the same thing for the 1,000th time it's not gonna be fun, and its not like taking the most optimal path to finish it is fun either, they literally just do it that way so they can get the hell out ASAP. Tome farming should be removed from dungeons and moved into field content so dungeons can be interesting again and people don't feel physically sick from seeing them.

    NOBODY wants to be there.
    (1)

  3. #3
    Player
    YumieYumiki's Avatar
    Join Date
    Jan 2025
    Posts
    163
    Character
    Yumie Yumiki
    World
    Omega
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Ath192 View Post
    So yeah, when your choice is to run the same thing for the 1,000th time it's not gonna be fun.
    I mean i dislike how formulaic the game is but you can simply choose not to do that
    (7)

  4. #4
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    715
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    The design is like this so it could work for trusts. And soon, old trials will be changed so you can queue with trusts. The designs were bad even before trusts but trusts are the reason they'll never be creative again.
    (9)
    99.99% chance probably a Titanman alt

  5. #5
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bonoki View Post
    The design is like this so it could work for trusts.
    Trusts have no place in an MMO, you are supposed to play with other people.
    The game would benefit a lot if they didn't waste their time and resources on pointless systems like that.
    (10)
    Last edited by Arohk; 02-27-2025 at 01:33 AM.

  6. #6
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    710
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Arohk View Post
    Trusts have no pla ce in an MMO, you are supposed to play with other people.
    Yes! Stop wasting my sub on attracting new types of players, with content not aimed at me! Your already paying customer who came here for the multiplayer experience.
    All over! At the end of the day stop spending my sub on creating entertainment for other people who don't play XIV. Start winning back the people who used to play the game!
    I probably wouldn't mind as much if I least thought they were spending the revenues on coke and hoes for the c-suite execs and share holder entertainment, but spending it on other looser gamers kind of takes the piss.
    (2)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,338
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arohk View Post
    Trusts have no place in an MMO, you are supposed to play with other people.
    You can also just interact with other people while playing solo in FC chat, linkshells, NN, etc.
    The game would benefit a lot if they didn't waste their time and resources on pointless systems like that.
    Actually, if they make them all support trusts, then they can make more challenging/engaging versions for actual player parties. Not saying they will do it, but it is an opportunity to create a distinction between an easy and engaging version of a dungeon.
    (4)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    You can also just interact with other people while playing solo in FC chat, linkshells, NN, etc.
    Actually, if they make them all support trusts, then they can make more challenging/engaging versions for actual player parties. Not saying they will do it, but it is an opportunity to create a distinction between an easy and engaging version of a dungeon.
    Something that is badly needed for players across the entire skill spectrum.
    (3)

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    Trusts have no place in an MMO, you are supposed to play with other people.
    The game would benefit a lot if they didn't waste their time and resources on pointless systems like that.
    A pointless system that, if removed, would be followed by the majority of the players.
    (0)

  10. #10
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    A pointless system that, if removed, would be followed by the majority of the players.
    i highly doubt that the "majority" of players even uses this system, does anyone have actual numbers?
    There is no benefit in running with NPC's over players, usually a dungeon with NPC's takes twice as long to finish, the only reason i see to use this if you are playing late at night and can't find a party for anything.

    But the real problem why dungeons are so easy , we have just seen in DT , when you increase the difficulty from 1/10 to 2/10, the lowest skilled players are already unable to clear some of the bosses, even though it is still "very easy", and SE wants everyone to be able to finish the story, so a normal dungeon can't have the slightest amount of difficulty.

    this is where expert dungeons should come into play, optional dungeons that are slightly more difficult than normal dungeons, maybe 3/10 , and i don't mean bosses like they did in criteon dungeons, that was already savage level.
    More in the direction of Bozja Field bosses, trash packs that have meaningful abilities you must interrupt or stun ect...
    (2)
    Last edited by Arohk; 03-01-2025 at 12:08 PM.

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