Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 43
  1. #21
    Player

    Join Date
    Feb 2025
    Posts
    344
    Quote Originally Posted by Kaurhz View Post
    another side is eating good.
    The side that is "eating good" are EW baby raiders, who represent like maybe 2% of the population.

    Most legacy raiders have already long quit with how stale raiding is.

    There are so many people who go like "as a raider I'm eating good" and it's so silly because you look up their profile and they got their first Savage clear 2 months ago LMAO
    (3)

  2. #22
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    7.25 wouldn't be that bad and make sense if time between patches weren't massively increased, Thing is we should already be in 7.2, 7.25 should be coming in around a month.

    My only worry with 7.2 having Occult Crescent is how little there would be to do in 7.25, but then again at least this type of content is more replayable then most forms of content, I just feel as the issue we're having longer and longer wait times for the same amount of content we were getting in shb's just a lot slower.

    Just to clarify I'd still love for it to be in 7.2, don't see that happening though.
    (2)
    Last edited by Rithy255; 02-25-2025 at 02:45 PM.

  3. #23
    Player
    Xapapetsu's Avatar
    Join Date
    Jul 2024
    Posts
    86
    Character
    X'apa Petsu
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Veritas-Ancora View Post
    Casual content is severely lacking in this expansion. Most people (who wanted to) cap all their levels to 100 have already done so by now.

    The appeal here is that we need this content now, not later. Some critics say delay it.
    Delaying the casual content just because the next four savage tiers are coming out isn't a particularly great idea. We're losing the player base and we need some casual content to keep busy.

    Savage players are going to play regardless, but maintaining the casual player is crucial right now. Waiting any longer (ie pushing it back to April) is going to further thin out the game. Chaotic Alliance came out in December, and we're in a draught to keep the non-raiders busy.

    I'm very hopeful that the Occult Crescent is available Day 1 on Patch 7.2 content.
    I have a feeling that it'll only be the crafting area in 7.2 but I'll hope occult Cresent comes out at least until I know for sure. I honestly plan on running savage as soon as 7.2 releases, but it would be nice to turn my brain off in an expansion zone on the days I don't raid. Savage release isn't a good reason to not release the expansion zone. It should realistically be available on release and I think I can speak for most savage raiders and say they would would agree with me. Expansion zones may not be our favorite thing, but it's something to do after the weekly lockout.
    (0)

  4. #24
    Player
    Xapapetsu's Avatar
    Join Date
    Jul 2024
    Posts
    86
    Character
    X'apa Petsu
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kranel_San View Post
    It's the dev issue of not tying two different contents as one. Would it really hurt if Occult Crescent had a crafting/gathering activities going on around as well? Devs believe it does.
    They did try that with the diadem and it was a mess. I can see why they want to keep it separate. They could try it again, but it may ruin an entire expansion for the casual player base. If the expansion zone and crafting zone fail this expansion is dead in the water gor casual players.
    (2)

  5. 02-25-2025 03:11 PM

  6. #25
    Player
    Xapapetsu's Avatar
    Join Date
    Jul 2024
    Posts
    86
    Character
    X'apa Petsu
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kandraxx View Post
    Weird that a casual niche MMO doesn't actually have casual content eh? Because I can't see a single reason why anyone would play this over WoW (any version) for raiding, PvP and tryhard content, with the small exception of DD solo which is basically all FFXIV has going for it.
    I prefer raiding in ffxiv over wow for a few reasons. One is the ultimates are more fun, second is not having the requirement of using addons, and last is well telegraphed mechanics. I also know people use addons to clear content, but they're not required like they are if you want to do mythic+ raids.
    (1)

  7. #26
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,742
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xapapetsu View Post
    They did try that with the diadem and it was a mess. I can see why they want to keep it separate. They could try it again, but it may ruin an entire expansion for the casual player base. If the expansion zone and crafting zone fail this expansion is dead in the water gor casual players.
    Diadem was a mess not because they fused crafting with battle content it was a mess because the battle content didn’t make any sense, wasn’t fun and was a BIS RNG fest around proccing the special mission

    They have the formula for field content mostly down now. Dumping crafting and gathering into Bozja as Bozja stands now wouldn’t ruin Bozja, the same can be said for shades triangle
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #27
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    I've always been puzzled by this concern players will be "overwhelmed by content" if a lot drops at the same time.

    How does one recognize this if it happens? Cold sweats? Palpitations? Hyperventilating?

    Given the broad spread of interests of the player base, along with the ability to logout if the stimulation produced by the game creates a panic attack, my feeling is that overwhelming us with content is not really a concern.
    (4)

  9. #28
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    749
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mawlzy View Post
    I've always been puzzled by this concern players will be "overwhelmed by content" if a lot drops at the same time.
    imho, the "overwhelmed by choices" thing is an excuse. To me, it seems more like CS3 are doing it to funnel players into a specific content direction so its well populated right from the start.

    Personally, my wishes would be that they release Occult Crescent in 7.21, right when savage drops, even if I know full well this will never happen. We're most likely getting it in 7.25, because CS3 truly is against changing their release schedule.
    (7)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  10. #29
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    I think we should change this to say the game is lacking content period because the meager content they do release is over in just a few moments of partaking in it. If they were releasing content fast enough or at least huge segments of content in longer periods, then everyone would likely have something to do, given more content means you'll find something. And before DT released, I thought they were going to change to doing that by releasing all the content right away they were talking about. But I was naive to think they would change the "system", they continue to spread it thin and leave the playerbase doing the current content famished after. As it is now, no one is eating good here; we're all starved lel, unless you are a new player or just someone who doesn't play the game.

    I said it before, but it's bad when a mobile game releases more content than an mmo monthly...especially with more engaging game design and gameplay.
    (2)
    Last edited by Katish; 02-25-2025 at 08:04 PM.

  11. #30
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,689
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Katish View Post
    I think we should change this to say the game is lacking content period because the meager content they do release is over in just a few moments of partaking in it.
    And yet they spend months working on that "few moments" of content. It's because it's an intentional design decision:


    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast