If you can meld Int and Mag acc into a head piece I would say go for it. If not, try food I say.A little off topic. (I did'nt want to make a new thread)
I'm building a new gear set, in anticipation for my stardust rod. Currently my End Game stat's are:
397 int ~> 410 (w/ Stardust)
479 m.acc ~> 449 (w/ Stardust)
519 m.atk ~> ~523 (w/ Stardust)
I mainly like using m.atk food. With the stardust i will loose 30 m.acc, and gain 13 int.
Looking over things it looks like I will short on stat's somewhere, what do you think the best compromise is? Do you think it will be best using 2 x coral rings to make up the m.acc, change over to m.acc food, or make a new head item w/ 30+int, and 20+ m.acc?
2x INT and 1x M.acc head is the best option. Also if you're from Uldah, look into using the GC Body/Feet.
I am not a fan of using coral rings, at all. Just my advice~
This is my build for NMs, i cant say i dont miss the m.acc on Garuda's Van ; ;
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What are Stardust BLMs' thoughts on magicrit build?
I am thinking of militia ringbands, militia tights, mage's choker and Ul'dahn officer's hat. All of these items are desirable on their own and together with relic add 140 crit rating. Add in militia duckbills for another +10, though I think there are better feet options.
the Stardust Rod is gonna rape in 2.0 once they actually make things work...and I also have a feeling that conserve mp will shine in PvP battles.
Actually reduce spell interruption should work better in pvp.
this is an old topic but i didnt see anyone mention the fact that enfeebling mag pot may play a bigger role in 2.0. Yoshi said before that magic classes would have more spells in 2.0 and knows they need enfeebles for pvp. so instead of hoping they change the rod lets hope they change the game.
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