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  1. #11
    Player
    innis31's Avatar
    Join Date
    Jan 2025
    Posts
    54
    Character
    Freya Shadowsheild
    World
    Coeurl
    Main Class
    Reaper Lv 100
    I always thought the dip in exp was natural after all this is an rpg and you always got less from beating things your level or lower.
    (0)
    "When is a mouth not a mouth?"

  2. #12
    Player
    SarriaKadijah's Avatar
    Join Date
    Oct 2023
    Posts
    30
    Character
    Sarria Kadijah
    World
    Exodus
    Main Class
    Dragoon Lv 100
    There are natural exp dips and I don't mind that at all, but the reduction of everything below the current expac levels to only 1000 exp feels very extreme to me. I harped on the collectables but I was incorrect about some of it, but I do still believe that it shouldn't be a sudden drop in exp as soon as you get to the current expac levels, but something that is done over time. After all, if you're up to level 80+, you probably shouldn't be doing collectables that are from ARR. The return on time to exp and scrips is already mediocre, but I can see motivating people to move on if they've stagnated. Slapping us with it at level 90 (which I would prefer to be level 91 because that allows for people to get gear from the current expac too) feels very sudden and too much.

    I also stand by that nerfing exp for the Society quests at any level is too extreme. Those quests are already limited to 3-6 a day, and the society quests don't even come out until halfway through the wait for the next expac anyway. The rate at which lower level Society quests grant experience compared to higher level jobs is already enough of a motivation to move on to higher level quests (not that we have them for 90-100 yet). Those quests are generally good, and I think restoring the exp granted by them would encourage players to continue to finish those quest lines, even if they're out of the range for those Societies.
    (0)

  3. #13
    Player
    innis31's Avatar
    Join Date
    Jan 2025
    Posts
    54
    Character
    Freya Shadowsheild
    World
    Coeurl
    Main Class
    Reaper Lv 100
    True there's also the level cap to consider perhaps it's to hamstring players to keep them from sprinting to the finish line.
    (0)
    Last edited by innis31; 02-24-2025 at 01:18 AM. Reason: Grammar
    "When is a mouth not a mouth?"

  4. #14
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    ok, last changes were in 7.0, so no new nerf. So my experience from that time is still worth it. And my reaction to this is : "what are you even talking about?"

    This game give you so much xp for anything it's ridiculous. Doing your daily Grand company delivery and you get from 90 to 100 in about 10 days, while spending 15 min a job at best. We get so much xp in this game it actually makes so much of the side activities useless and irrelevant (and don't get me started on how hte insane amount of xp helps making the world shallow, but that more a fighting class problem). Honestly, the xp given is fine (I would even argue it's too much), and if you find that not enough, maybe the mmo genra is not for you. I'm kinda tired of the game cutting everything remotely specific with genra.
    (1)

  5. #15
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Sounds as though the “previous expansion exp nerf” for collectibles and some other (NOT all) crafting/gathering activities is not being applied to any expansion but the current? So while back in the day, HW Collectibles were worth exp but that got nerfed to 1000 per hand in when Stormblood came out, that is no longer the case since Shadowbringers came along? Instead, that trigger point moved to the new expansions as each one came out?

    Sounds like a rather stupid oversight, if so.
    (1)

  6. #16
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Back in ARR, there were no collectibles initially. If you were a crafter, you gained exp by:
    - Doing levequests
    - Completing your crafting log
    - Actually crafting stuff - and you'd push as much quality as possible for the exp bonus

    Collectibles seriously dropped the investment necessary to be a crafter. You earn about 8-10x experience for a collectible (plus the exp for crafting it) for one synth. And you earn tokens along the way to recoup your costs or buy recipe books. The only requirement is that from 91+, you have to do collectibles that are level appropriate. That's a small tradeoff for doing near-level recipes.

    And as a bonus, you might have realized that DT materials are, for the most part, cheaper than previous tiers. Since there's an oversupply of them.
    (1)

  7. #17
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,233
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    I miss the good old 1.0 times, when getting a single craft job to 50 took 6 months of excessive grinding and actually had a lot of value

    now everyone is a "master crafter" on all jobs and anything to craft is plain worthless
    (1)

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