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  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I feel like Plenary Indulgence is fine as it is personally. I wouldn’t want it to be a trait because we’d ultimate just end up with no control over it whatsoever.



    Quote Originally Posted by Carighan View Post

    (also what's with the weird name for it?!)
    As with the majority of White Mage’s abilities it’s named after (generally catholic) religious ‘stuff’. Like Benediction, Plenary Indulgence, Afflatus, Rapture (two separate things religiously), Tetragrammaton (Four letter name of god) lol.

    Why a magical light healer from another world has so many references to a religion that doesn’t exist in their world is another question entirely lol (along with Scholar’s 1-50 toolkit sounding more like the skills a Priest would use than a Tactician lol)
    (0)

  2. #12
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    818
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    As with the majority of White Mage’s abilities it’s named after (generally catholic) religious ‘stuff’. Like Benediction, Plenary Indulgence, Afflatus, Rapture (two separate things religiously), Tetragrammaton (Four letter name of god) lol.

    Why a magical light healer from another world has so many references to a religion that doesn’t exist in their world is another question entirely lol (along with Scholar’s 1-50 toolkit sounding more like the skills a Priest would use than a Tactician lol)
    It's Indulgentia in JP. Not sure if I like that or Plenary Indulgence more tbh. WHM's skill names sorta fit Gridania's religious respect to nature at least.

    Meanwhile SCH's Lustrate is Revitalize and Sacred Soil is Combat Treatment Circle (like a medical tent). I think the rest of its 1-50 skill names are closer and fit the tactician/field medic theme fine though
    (1)

  3. #13
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Azurarok View Post
    It's Indulgentia in JP. Not sure if I like that or Plenary Indulgence more tbh. WHM's skill names sorta fit Gridania's religious respect to nature at least.

    Meanwhile SCH's Lustrate is Revitalize and Sacred Soil is Combat Treatment Circle (like a medical tent). I think the rest of its 1-50 skill names are closer and fit the tactician/field medic theme fine though
    Yeah I’ve seen some past posts about translations of SCH abilities (I think Broil was something like Demon Flame?) but not as much for WHM. Honestly I like how Combat Treatment Circle sounds more than Sacred Soil lol. Even if it is a bit literal.

    And yeah, for White Mage as well it’s probably worth mentioning that Amdapor was (from the ruins we’ve seen) fairly different from Gridania in terms of how they worked with the elementals. So while it might seem weird that the jelly baby tree worshippers (their sprites make me think of sweets idk lol) have all this catholic religious stuff, it might not have been so weird in the context of Amdapor. Though that’s going way off topic lol.
    (0)

  4. #14
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Supposed we actually turned PI into a passive trait. What would we get in return?
    me personally having a freed hotbar slot or button slot is more than enough but i really think healers should start expanding on their offensive options, really the game could be called, Damage vs Healing, its the only two aspects that should matter the most, yes tanks feel secure in their role as they have the most hp and the most self sustaining damage mitigation and healing outside of a healer, that works that makes sense, so for WHM this is just one more slot opening up to give them a new offensive button, and if the entire system for all roles isnt tweaked along these lines in 8.0 ill be surprised as hell.
    (1)

  5. #15
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    973
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Supposed we actually turned PI into a passive trait. What would we get in return?
    Nothing, assuming the passive trait wouldn't screw us over.

    That's the one benefit I could actually see from doing this (PI is one of the few really-well-designed healer abilities after all), hotbar decluttering. FFXIV just has too much guff on its hotbars comparing ~any other game, to the point where most designs fall apart at all edges.

    Should of course not fix it by removing PI, since like I said, one of the few well-designed abilities. Can take ~anything else that isn't a GCD in the White Mage kit and cut it, first.
    (1)

  6. #16
    Player
    Catastrophe573's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    Taka Gabbiani
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    I agree that PI is a good example of a well designed skill, but I also agree that it could be cut just for hotbar bloat.

    I've only ever used the skill for Valigarmanda EX and Shadowcaster in criterion. I don't feel like WHM ever says "I wish that heal had more potency". First you need to be in a situation where you're planning (planning!) on casting 2-3 GCD heals in a row. And that is never in dungeon or trials, very rare in extremes, but potentially critical in savage and criterion. Actually I take back what I said about PI being good design. If it was good then it wouldn't be so rarely useful.
    (1)

  7. #17
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,032
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Catastrophe573 View Post
    I agree that PI is a good example of a well designed skill, but I also agree that it could be cut just for hotbar bloat.

    I've only ever used the skill for Valigarmanda EX and Shadowcaster in criterion. I don't feel like WHM ever says "I wish that heal had more potency". First you need to be in a situation where you're planning (planning!) on casting 2-3 GCD heals in a row. And that is never in dungeon or trials, very rare in extremes, but potentially critical in savage and criterion. Actually I take back what I said about PI being good design. If it was good then it wouldn't be so rarely useful.
    A skill being situationally useful doesn’t make it bad design

    14 healing is just badly designed per actually helping WHM’s strengths
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #18
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,202
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    A skill being situationally useful doesn’t make it bad design

    14 healing is just badly designed per actually helping WHM’s strengths
    The main "strength" of WHM is the sheer amounts of healing they can put out, but at the same time there's really nothing out there that needs all that healing...
    (2)

  9. #19
    Player
    Chajii's Avatar
    Join Date
    Jun 2024
    Location
    リムサ・ロミンサ
    Posts
    124
    Character
    Asklepiooze Gazel
    World
    Belias
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The main "strength" of WHM is the sheer amounts of healing they can put out, but at the same time there's really nothing out there that needs all that healing...
    It is always fun to spend all that healing to save the group when an alliance raid goes south, in some extreme situations only WHM could keep up the healing while recovering.
    (1)
    転化の「回復魔法20%上昇」を「回復効果20%上昇」にしてくださいお願いします!
    Please change the "increases healing magic potency by 20%" of Dissipation into "increases HP recovery via healing actions by 20%"!

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