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  1. #1
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73

    Shadowbringers Large-Scale FATEs needs to be re-adjusted

    Please either lower these FATEs health, make them give more gems upon completion, up the minimum level sync, or lower how much damage these FATEs do. These FATEs are relatively harder than Endwalker and Dawntrail large-scale FATEs to the point barely anyone wants to do them due to how long they take compared to the amount of gems they give. It doesn’t help that ShB ones have an enrage so people dying is more detrimental that the EW and DT ones. Even during prime time, rarely do enough people come out to clear it. I’ve been to more failed Archaeotanias and Formidables than any other large-scale FATEs despite being found at full or near full timer since DT launch. Please consider adjusting ShB large-scale FATEs so more people can get their clears.
    (3)
    The past is prologue

  2. #2
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    730
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyonaCookie View Post
    Please consider adjusting ShB large-scale FATEs so more people can get their clears.
    Give archae and formidable 60mins instead of 30, and scale the enrage hp treshold based on the number of players in the fate (less players means lower hp% before cast starts).

    No need to nerf the health, as this would actualy be bad for servers where they do still get completed regularly. And this can be very DC dependant, DC's with a very active hunt community do still compelete these.

    22mins for 100 gems is still more efficient than 12 gems in a 3min fate.

    The main problem is that they often spawn outside of peak hours. But for that i would just say: deal with it.
    These fates are still completed significantly more often than for example coeurlregina phase 3, which has an insane window and condition to get it to spawn.
    (1)

  3. #3
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,098
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Another thing that could help encourage participation with the older FATEs is allowing us to trade in excess tokens (horns, cogs, bolts, etc) for either gems or gem vouchers.
    (2)

  4. #4
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Quote Originally Posted by UkcsAlias View Post
    Give archae and formidable 60mins instead of 30, and scale the enrage hp treshold based on the number of players in the fate (less players means lower hp% before cast starts).

    No need to nerf the health, as this would actualy be bad for servers where they do still get completed regularly. And this can be very DC dependant, DC's with a very active hunt community do still compelete these.

    22mins for 100 gems is still more efficient than 12 gems in a 3min fate.

    The main problem is that they often spawn outside of peak hours. But for that i would just say: deal with it.
    These fates are still completed significantly more often than for example coeurlregina phase 3, which has an insane window and condition to get it to spawn.
    I am on a DC that has a big population and people complete large-scale FATEs regularly and people still refuse to come out to ShB ones. If an ShB one spawns first and then an EW/DT one spawns, ppl would go to the EW/DT ones and then leave the ShB ones for pity gems or skip out on it. If EW/DT ones spawn first and then ShB, half the people who go to the former won't come out to the latter even when they're told it's up. Spawning during non-peak hours isn't a problem when Archaeotania can't even get enough people to clear during prime time at times.
    (1)
    The past is prologue

  5. #5
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    101
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    They don't last for nearly long enough. These have multiday respawn timers and tediously random spawns. THey should atleast linger for 60-90 minutes. especially since they spawn outside peak hours or get abandoned for newer fates that spawn.
    (1)