Can grab the Skalla pieces - Still missing a few chest ones, so this is a welcome thing.
Can grab the Skalla pieces - Still missing a few chest ones, so this is a welcome thing.
Dab on the haters, we get content. SE saves us again, easy victory for SE.
See, they do care, haters. DAb dab dab.
True, but I think they tend to be useful for people who just recently beat the MSQ as well. It can help retain them if they think they are "done" now MSQ is beat, but it's not very useful to those of us that played for 10 years and got all these things already.
I'm sure it works for "light" veterans - in the sense of veterans that have played a while, such as for a year or two, but not... 10 years.![]()
Yeah that's the bit I don't understand. Like the Shisui gear from the last one is pretty decent glam, but you can run that in under 5 minutes unsynched.
There are many things like the Inferno Jacket for my alts to get, so I will be grinding this Moogle event :3
Meow Mansion - Rinoa's personal mansion located in Exodus LB W28 P28
Mihgo Manor - Minaa's personal mansion located in Seraph Shiro W14 P60
I do wish that the events offered more in terms of rewards, but I don't see what they could offer to me personally since I've been playing long enough and I like collecting things
For these events I typically go for the MGP tokens, but eventually I'll run out of stuff there too
The changes to the moogle event itself is nice from what it used to be, since it does try to get players to try something new - like triple triad or fishing
Though did they ever fix the issue people had where they would get tasks they had no way of completing? For example someone in ARR getting a Shadowbringers trial for their weekly
I would need 280 Tomes to get what I want and I'm not playing just for a few years.
I'm need the earring, the bed mount, the barding, the orchestrion roll and the parasol.
They always throw these worthless furnitures in there, why not add some of the rare stuff up for moogle tomes at least, like Neon Lights.
2 thingsTrue, but I think they tend to be useful for people who just recently beat the MSQ as well. It can help retain them if they think they are "done" now MSQ is beat, but it's not very useful to those of us that played for 10 years and got all these things already.
I'm sure it works for "light" veterans - in the sense of veterans that have played a while, such as for a year or two, but not... 10 years.
is it really the time to worry about people who complete the story 1 year after release or new players while loyal paying customers for years jump out because theres nothing to do
and the other thing is
2nd why not include stuff which is maybe not solo able with normal dungeon gear. why not implement stuff in there for people who are playing the game more then once a year. what blocks you doing both?
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