This was a thing back ARR and HW. But once mount speed upgrades came in, Battle High got added, and they threw in those stairs at Manors, Markets, and Temple; that’s when the zerging took over. Before all that, travel time and positioning mattered—you had to think about where you were going and how to engage. But with faster mounts, Battle High rewarding kill streaks, and easier ways to get around, fights turned into nonstop stampedes. It stopped being about smart plays and became a numbers game—whoever could throw more bodies at an objective the fastest with better job choices usually won. Even the earliest versions of Seal Rock had Alliances splitting off to take different nodes, but we don't do that anymore. I think another significant change is the job balance itself. Previously, you could One-Man-Army objectives and handle alliances solo, but going off alone these days is a death sentence.



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