I'm not expecting much from this map. Everyone is just going to heavy focus objectives as usual, especially the stuff that spawns in the middle. The only thing I am expecting is height change since many was complaining about being knocked from the middle. Maybe a reduction in the score needed to be earned as well since after many changes later games were going to time. If the monolopy strategy is still going to be a thing for this upcoming secure it is more than likely going to be lost and buried within the casual crowd that's going to put majority of their focus on mid. It's not like this was a thing to begin with, and the very few times I did managed to pull this off only added dissatisfaction with that strategy since the team was left to get farmed 5 minutes in with the games finishing before time. Imagine you and another team being at 400 points while the 3rd party is already sitting at 1000 at 5 minutes.

Maybe the map creation concept changes did start with Hidden Gorge, but everything right now is just being "Onsal"-fied.

Quote Originally Posted by Bonoki View Post
Back in the day, Secure had a flow: Alliance A went left, B went mid, and C went right. (I blame the mount speed upgrades within PvP for this). Now? It’s just a chaotic mess; the jump pads might make that even worse. There’s no real room for strategic deviations—leaving your alliance for any reason is practically griefing. Even if you steal a base, a reviving enemy will recover it quickly. (I hope I'm jumping the gun with projections here).
That wasn't a common strategy at all to me. I only had the priviledge of seeing this twice. Once in Stormblood where I was introduced to frontlines. That quickly got abandoned the moment the team got the lead only to be farmed by the other 2 teams for the remainder of the game costing them the win. Another during Shadowbringers where a group of people decided to queue synced in the casual games. While my entire party quietly got fed from following the strategy the game was for naught as the entire game was filled with bickering between the queue syncers and the casuals. If this was a thing I don't ever see this type of strategy coming back in North America.