Remember to smile towards ultimate victory over WoWI agree, i personally bought 3 additional accounts which i keep a subscription active at all times to support the devs. I also bought every item in the OPTIONAL online shop on all accounts! They need as much help as they can get and as a follower of YOSHI P i'm more than willing to give everything i have.
I'm so grateful to live in the time in which ff 14 exists, i couldn't imagine how pathetic my life would be if it weren't for it this amazing piece of media. And i LOVE your message at the end, let's all smile together as followers of YOSHI P!
At least having a favourite job makes sense outside of aesthetic reasons, I rather my job be fun and enjoyable, but gets locked out some pfs opposed to it just being turnt into the same job with a few visual differences.
To answer the thread actually..
I would love to see something like Dungeoneering from Runescape, something that ties dungeons with crafting and gathering
Literally any game where playing more equals to stronger characters or more/better rewards. It's not that hard to find.
Playing one day a week for 7 weeks to get BiS gear feels really bad. Come next patch, every piece becomes obsolete outside of Ultimates. And now that we have more jobs, let people farm at least 2 Ulti totems/week.
Games which do not value every single minute spent into them are becoming obsolete and losing players.
FFXI: 75 era Dynamis
Large, open, hallway free instanced area where mobs are grouped together with bosses scattered about, actual real danger if you do not pull or even wander through the area carefully, trash mobs that require at least minimal strategy and drop things that are worthwhile and sought after instead of everything worthwhile just being a boss drop.
FFXI: stats/buffs/debuffs
Actual insteresting stats that made gear so much more interesting. Buffs and debuffs from actual, real support classes that could really make a difference in battle. Protect, shell, stoneskin, haste, the various stat+/- afflciations, the myriad of dots that sometimes do more than just tic down damage, slow, doom, curse, the list goes on and on. A bard that was actually a bard instead of a ranger who hums to themselves sometimes and could support the rest of the party ike no other.
FFXIV v1: Hamlet Defense
Crafters and gatherers could contribute to building up resources, then after like 24 or 48 hours a large battle would take place where battle jobs could do their thing against the swarms of mobs coming in and crafters and gatherers could still keep providing supplies. Gave you relic weapon drops, crafting mats, etc.
WoW: Delves
Scalable dungeons that can be tackled solo or with a group that drops gear comparable to high end (savage) gear at max level, but also lower end gear to help you progress to those higher levels.
WoW: Dungeons
Just the dungeons in WoW feel so much better and I would love to see something similar. Open areas where there are optimal and optional routes you can take to get various rewards.
FFXI: Beastmaster
Cause I have no faith that SE can make it actully do well here. I highly suspect it will be Blu 2.0 by use of those regulators. I want a real pet class.
Last edited by MicahZerrshia; 02-18-2025 at 12:32 AM.
The game has endless mods out there as seen by the privacy crisis one. The community already is doing their job for them either hire them or adopt the mods. Chat bubbles are coming eventually. SE and the devs have abandoned this game years ago. They Can't be bothered to even add a new makeup option. Abandonware game.You need to understand that this game is old and to give new devs jobs. QoL and new designs are not possible sometimes. We should feel lucky that they really love us and give us something every other year. I think its rreally arrogant to wish for change in formula. Yoshi P had done his best and will keep this going for 10 more years as top MMO even passing WoW
Remember to smile
Honestly any other MMORPG would work when it comes to class system, FFXIV just isn't it. When combat becomes boring, everything else does.
That sounds like a pve I'd like to play.FFXI: 75 era Dynamis
Large, open, hallway free instanced area where mobs are grouped together with bosses scattered about, actual real danger if you do not pull or even wander through the area carefully, trash mobs that require at least minimal strategy and drop things that are worthwhile and sought after instead of everything worthwhile just being a boss drop.
FFXI: stats/buffs/debuffs
Actual insteresting stats that made gear so much more interesting. Buffs and debuffs from actual, real support classes that could really make a difference in battle. Protect, shell, stoneskin, haste, the various stat+/- afflciations, the myriad of dots that sometimes do more than just tic down damage, slow, doom, curse, the list goes on and on. A bard that was actually a bard instead of a ranger who hums to themselves sometimes and could support the rest of the party ike no other.
FFXIV v1: The outpost content (Cannot remember what it was called)
Crafters and gatherers could contribute to building up resources, then after like 24 or 48 hours a large battle would take place where battle jobs could do their thing against the swarms of mobs coming in and crafters and gatherers could still keep providing supplies. Gave you relic weapon drops, crafting mats, etc.
WoW: Delves
Scalable dungeons that can be tackled solo or with a group that drops gear comparable to high end (savage) gear at max level, but also lower end gear to help you progress to those higher levels.
WoW: Dungeons
Just the dungeons in WoW feel so much better and I would love to see something similar. Open areas where there are optimal and optional routes you can take to get various rewards.
FFXI: Beastmaster
Cause I have no faith that SE can make it actully do well here. I highly suspect it will be Blu 2.0 by use of those regulators. I want a real pet class.
It IS possible, but they are extremely risk averse, so the only thing that will cause them to do anything really drastic/interesting is if the game really underperforms.
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