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  1. #1
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,196
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    FFXI: 75 era Dynamis

    Large, open, hallway free instanced area where mobs are grouped together with bosses scattered about, actual real danger if you do not pull or even wander through the area carefully, trash mobs that require at least minimal strategy and drop things that are worthwhile and sought after instead of everything worthwhile just being a boss drop.


    FFXI: stats/buffs/debuffs

    Actual insteresting stats that made gear so much more interesting. Buffs and debuffs from actual, real support classes that could really make a difference in battle. Protect, shell, stoneskin, haste, the various stat+/- afflciations, the myriad of dots that sometimes do more than just tic down damage, slow, doom, curse, the list goes on and on. A bard that was actually a bard instead of a ranger who hums to themselves sometimes and could support the rest of the party ike no other.


    FFXIV v1: Hamlet Defense

    Crafters and gatherers could contribute to building up resources, then after like 24 or 48 hours a large battle would take place where battle jobs could do their thing against the swarms of mobs coming in and crafters and gatherers could still keep providing supplies. Gave you relic weapon drops, crafting mats, etc.


    WoW: Delves

    Scalable dungeons that can be tackled solo or with a group that drops gear comparable to high end (savage) gear at max level, but also lower end gear to help you progress to those higher levels.


    WoW: Dungeons

    Just the dungeons in WoW feel so much better and I would love to see something similar. Open areas where there are optimal and optional routes you can take to get various rewards.


    FFXI: Beastmaster

    Cause I have no faith that SE can make it actully do well here. I highly suspect it will be Blu 2.0 by use of those regulators. I want a real pet class.
    (4)
    Last edited by MicahZerrshia; 02-18-2025 at 12:32 AM.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,953
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    FFXI: 75 era Dynamis

    Large, open, hallway free instanced area where mobs are grouped together with bosses scattered about, actual real danger if you do not pull or even wander through the area carefully, trash mobs that require at least minimal strategy and drop things that are worthwhile and sought after instead of everything worthwhile just being a boss drop.


    FFXI: stats/buffs/debuffs

    Actual insteresting stats that made gear so much more interesting. Buffs and debuffs from actual, real support classes that could really make a difference in battle. Protect, shell, stoneskin, haste, the various stat+/- afflciations, the myriad of dots that sometimes do more than just tic down damage, slow, doom, curse, the list goes on and on. A bard that was actually a bard instead of a ranger who hums to themselves sometimes and could support the rest of the party ike no other.


    FFXIV v1: The outpost content (Cannot remember what it was called)

    Crafters and gatherers could contribute to building up resources, then after like 24 or 48 hours a large battle would take place where battle jobs could do their thing against the swarms of mobs coming in and crafters and gatherers could still keep providing supplies. Gave you relic weapon drops, crafting mats, etc.


    WoW: Delves

    Scalable dungeons that can be tackled solo or with a group that drops gear comparable to high end (savage) gear at max level, but also lower end gear to help you progress to those higher levels.


    WoW: Dungeons

    Just the dungeons in WoW feel so much better and I would love to see something similar. Open areas where there are optimal and optional routes you can take to get various rewards.


    FFXI: Beastmaster

    Cause I have no faith that SE can make it actully do well here. I highly suspect it will be Blu 2.0 by use of those regulators. I want a real pet class.
    That sounds like a pve I'd like to play.
    (1)

  3. #3
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Honestly any other MMORPG would work when it comes to class system, FFXIV just isn't it. When combat becomes boring, everything else does.
    (1)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Catwho View Post
    We actually had sub jobs in ARR - it was sort of how you unlocked advanced jobs on classes. Gladiator to 30 and conjurer to 15 unlocked Paladin. Arcanist to 30 and white mage to 15 unlocked scholar. Arcanist to 30 and black mage to 15 unlocked summoner. Etc.

    (You could also cross class almost any ability as a base class in both 1.0 and ARR and they killed off that as well. No All Rounders for anyone except G'raha Tia!)

    They could have done SO MUCH MORE with that system, and each of the current jobs in the game could have fed off it - GLD + BLM = DRK. Archer + conjurer = BRD. Archer + marauder = MCH. Conjurer + arcanist = AST.

    I believe that they originally intended something akin to that, but scrapped it so early in development that the only way it was visible was the ghost of 30 DRK playing exactly like GLD/PLD at HW launch. They killed off the "subjob" concept for good and made Advanced Jobs instead.

    Cross class abilities were removed in favor of role actions.

    Anyway, I'm excited that the new Field Operations area is bringing this concept back in to some extent, with the Ephemeral Jobs. It'll be fun to see which combinations are worth using once that content releases.
    I know; I was there lol.

    Goddamn Yoshi-P took my Bard’s 1.0 Conjurer / Thaumaturge subjobs, swapped THM for LNC at some point just before release ( I haven’t forgotten Yoshi!), then for 2.0 full release slapped us in the face with ‘Lancer/Pugilist’. Then in HW they took our LB! They really haven’t given much in return over the years either…

    Give me my spells back Yoshi! Someone out there totally needs a Cure and a Stoneskin right now! Also anyone remember Sacred Prism? Lol
    (0)

  5. #5
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,196
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Connor View Post
    Bard’s 1.0
    I miss 1.0's bard being more like XI's bard and having songs that are more than just flat dmg+ and being more of a actual support class. You could give mp refresh to mages, attack up to melee, debuff the mob and give the tank some extra survivability all at the same time. I was really hoping for that to be expanded beyond the 3 or 4 songs from 1.0, but nope, they just took it and made it extreeeeeemly boring because they decided to just design a ranger and not a bard.
    (1)
    Last edited by MicahZerrshia; 02-18-2025 at 02:46 AM.

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by MicahZerrshia View Post
    I miss 1.0's bard being more like XI's bard and having songs that are more than just flat dmg+ and being more of a actual support class. You could give mp refresh to mages, attack up to melee, debuff the mob and give the tank some extra survivability all at the same time. I was really hoping for that to be expanded beyond the 3 or 4 songs from 1.0, but nope, they just took it and made it extreeeeeemly boring because they decided to just design a ranger and not a bard.
    Absolutely agree. And I mean, naturally there’s going to be some things they can’t properly translate from 1.0 > 2.0, but at the same time ever since 2.0 came out they’ve been gradually throwing out the baby, the bathwater, the tub, the sink and a handful of towels lol.

    Though that brings up another feature from other games I’d like to see lol.

    Game: Practically every MMO except this one

    Feature: Support Classes

    What I like about it: Offers an entirely different playstyle than ‘pure dps’

    How it differs from XIV: they do not exist here in any real capacity lol
    (2)

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