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  1. #61
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,467
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ZXN View Post
    [S]
    Plus lets face it, ultimately if they did add a healer mount achievement reward it would just follow suit to how the tank mount achievement is done by most players, aka: finding the lowest level and fastest to clear 8-man raid that counts towards completion of the achievement, getting a party, and just spamming that fight 100/200 times and get the mount quickly and then move on so they don't have to touch the job again.
    I tend to agree with your hesitation and agree here. Players will just find the easiest way to accomplish it. And to be honest, that's probably helped avoid having really bad tanks only doing it for the achievement in instances. So if they did implement it, at least if there was a super easy way to spam it, that could save instances from players only going green for the mount and not to actually do the job.
    (0)

  2. #62
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Connor View Post
    Don’t forget the healing oGCDs every other party member has so they can do your job for you. Healer has reached such levels of braindead that their entire job can be done by someone else lol.
    Incredibly sad and true, and it annoys me - because it really did not need to be this way. Healers have kits and cure potencies that would allow them to heal NEXT expansion's content without any adjustment to cure potencies or strength at the rate damage currently comes out in most content.

    Like look, I'm a tank and I was really happy about the Short Mitigation upgrades with all those cure potencies because I thought they'd design content to actually NEED all that healing, especially when accounting for all the Healer + DPS additions. But instead, they are too lax with the damage because they are probably worried that players would struggle to keep party members alive if damage was actually frequent enough to matter.

    Yet here we are... with healers being bored out of their mind in most content because surprise, the amount of heal access went up but the amount and frequency of damage did not.
    (2)

  3. #63
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,139
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Incredibly sad and true, and it annoys me - because it really did not need to be this way. Healers have kits and cure potencies that would allow them to heal NEXT expansion's content without any adjustment to cure potencies or strength at the rate damage currently comes out in most content.

    Like look, I'm a tank and I was really happy about the Short Mitigation upgrades with all those cure potencies because I thought they'd design content to actually NEED all that healing, especially when accounting for all the Healer + DPS additions. But instead, they are too lax with the damage because they are probably worried that players would struggle to keep party members alive if damage was actually frequent enough to matter.

    Yet here we are... with healers being bored out of their mind in most content because surprise, the amount of heal access went up but the amount and frequency of damage did not.
    Yeah, as someone who genuinely enjoys being able to support the party as a dps I’d love that they can help with healing if it was ever actually needed . Instead it just allows parties to drop the healer role completely lol.

    I never understood the devs logic for their whole ‘we can’t make healing [hard] because it would be too much pressure on the healer’ excuse. Like, first of all that’s why there are two of them lol. And secondly…healers aren’t the only ones who can heal.
    In fact, that logic is probably the exact reason tanks/dps have so much healing/mitigation available in the first place.

    They act as if healing is going to be some mega tactical endeavour where healers are pushing out the highest max HPS possible and still struggle so much that every DPS and both tanks need to be able to contribute. The content where such a thing exists is absolutely not in the room with us now lol
    (1)

  4. #64
    Player
    catbuncle's Avatar
    Join Date
    Feb 2021
    Location
    Ala Mhigo
    Posts
    23
    Character
    Solvi Rabntah
    World
    Halicarnassus
    Main Class
    Arcanist Lv 100
    I think healers absolutely should have achievement mounts just like tanks do. I love the custom carbuncle or fairy idea for Scholar, the floating Orrery or astronomical device for Astrologian, and for Sage maybe a platform supported by four floating nouliths?
    (0)

  5. #65
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    I feel they should do that AFTER the make it so healers have to heal more often in dungeons. As it stands playing healer is just so boring. Not much healing to do after level 55. As a warrior the amount I need healing is.... negligible
    (0)
    #FFXIVHEALERSTRIKE

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