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  1. #1
    Player
    RemyDracthon's Avatar
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    Remy Dracthon
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    Cactuar
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    Summoner Lv 100

    FF14 Needs To Change Its MMO Formula

    And let me say first I am still very new to the MMO RPG genre FF14 being my first real playthrough of one. And so far, the story has been really good, but it really has had its downsides as well. During the MSQ missions there just seems to be too many errand missions and not enough really good story parts. Some people may say errand missions are a tradition of MMOs but really, they are really annoying and bothersome. Myself I just finished Dawntrail and I have a mixed opinion on it.

    The time spent doing MSQ to get to the finale of the Dawnservant arc felt like a post MSQ storyline not an actual MSQ line. The last half of MSQ when you go to Alexandria that felt like a proper storyline. And don't get me wrong here I dont mind a story unfolding and developing, however when it came to Dawntrail's MSQ it felt like quantity over quality. And also, maybe the producers need to cut down on MSQ in a level section. Maybe instead of 20 plus missions in a single go maybe there can be 10 really good ones.

    But this is just my opinion take this however you will, and feedback is most defiantly welcome!
    (5)
    R Dracthon

  2. #2
    Player
    Kaurhz's Avatar
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    Jul 2015
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    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Errand missions are just generally a staple of any game that needs to buffer out its story. It's more of a tradition for gaming wide, than specific to, say, MMOs.

    Dawntrail story is one of those.. Sometimes less can be more situations. They tried to do far too many things, and in doing so stretched the substance very thinly.

    This is one of those... It's a good game if you aren't a vet/longstanding player, or if you're able to find goals to work towards that you're interested in, but as far as being an MMO and feeling like one.. It doesn't really do a very good job at all.

    So yeah, I do agree that it needs to change its formula.. But at this point asking for that is akin to screaming into the void. Like, there's a better chance in winning the lottery than deviation from the formula.
    (1)

  3. #3
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RemyDracthon View Post
    During the MSQ missions there just seems to be too many errand missions and not enough really good story parts. Some people may say errand missions are a tradition of MMOs but really, they are really annoying and bothersome.
    That's how traditional MMMORPGs always were. They were very grindy and spaced out their content with errands, randomness and grinds that take months/years. This game is comparatively little in this area, but it's still there a bit.

    It was always annoying. It was always bothersome. Even in those more grindy games. And usually developers did not seem to care that it was the case.

    It was worse in ARR (they had you getting a bucket, filling a bucket, etc and they revamped that in Shadowbringers). It still has you handing out pizzas if you start at Ul'dah though which is tedious.

    Often a common thing they do now is to "gain trust" of a community by doing quests for them, which I can see their logic of. There was another where we do quests to help someone succeed at business in Urqopacha. But they need a way to say that you influenced this, otherwise it's just yet more cutscenes and you may as well just watch a film at that point, given how close the game is to that already.
    (4)

  4. #4
    Player
    Mirikh's Avatar
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    Sep 2019
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    Character
    Mirikh Almirikh
    World
    Adamantoise
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    Summoner Lv 100
    I like filler quests. I like world-building. I just re-played ARR up to Stone Vigil. While Alphinaud is standing around complaining in the freezing snow the WoL is running hither and yon, fetching, delivering, meeting almost everyone in the area. By the time its over you have a pretty good idea of the factions, the local leadership, and the life of ordinary soldiers. I would have been pleased had Dawntrail done its world building that well. I also enjoy the slow pace and did all the side quests. For me classic MMO narrative is unique in giving one the feeling of living through an experience in time which only works if you have a lot of filler and slow pacing.
    (6)
    Last edited by Mirikh; 02-15-2025 at 12:22 PM.

  5. #5
    Player
    dspguy's Avatar
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    Aug 2013
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    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Mirikh View Post
    I like filler quests. I like world-building. I just re-played ARR up to Stone Vigil. While Alphinaud is standing around complaining in the freezing snow the WoL is running hither and yon, fetching, delivering, meeting almost everyone in the area. By the time its over you have a pretty good idea of the factions, the local leadership, and the life of ordinary soldiers. I would have been pleased had Dawntrail done its world building that well. I also enjoy the slow pace and did all the side quests. For me classic MMO narrative is unique in giving one the feeling of living through an experience in time which only works if you have a lot of filler and slow pacing.
    In my experience, it depends on how the player views it. When they see everything in the MSQ between one dungeon/trial to the next dungeon/trial as filler, then they will be disappointed. But, if they spend the time to read the "errand quests" it does contribute to the "feel" of the region. And in turn, if a player does the sidequests in that area, it fleshes out the zone even further.

    But when I read the OP's thread title, I assumed what they had meant is how formulaic each patch is. We all know X.0, X.2 and X.4 is new gear tier. And X.1, X.3 and X.5 are 24-man dungeons and gear upgrades via uncapped tomes, hunt marks or 24-man tokens. And we know that the relic will likely start in X.25. And we know that society quests are coming in patch X.whatever and that in between ranks 4 and 5, make sure to only turn in 2 quests, then do the reputation-up quest before turning in the third to save a day.. etc etc etc.

    We barely need to even read the patch notes most of the time. Players that have been here for a few expansions could probably guess about 90% of it.
    (0)

  6. #6
    Player
    Daralii's Avatar
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    Jul 2015
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    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by dspguy View Post
    In my experience, it depends on how the player views it. When they see everything in the MSQ between one dungeon/trial to the next dungeon/trial as filler, then they will be disappointed. But, if they spend the time to read the "errand quests" it does contribute to the "feel" of the region. And in turn, if a player does the sidequests in that area, it fleshes out the zone even further.
    ARR had a lot of meaningless bloat that did not contribute to worldbuilding or characterization or anything else that might give the journey meaning. Dawntrail repeats that, but with even less substance.
    (0)

  7. 02-15-2025 01:10 PM
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    Dumb

  8. #8
    Player
    Wasselin's Avatar
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    Aug 2013
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    Gridania
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    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I think it’s worth considering the role of 'filler' content in storytelling. These quieter moments let the story breathe, giving players time to process major events and emotionally invest in the narrative. They also provide opportunities for character development and world-building, making the world feel alive and the characters more relatable.

    They’re not just padding—they’re the glue that holds the story together and makes the world of FFXIV feel alive.
    (2)

  9. #9
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    Quote Originally Posted by Wasselin View Post
    I think it’s worth considering the role of 'filler' content in storytelling. These quieter moments let the story breathe, giving players time to process major events and emotionally invest in the narrative. They also provide opportunities for character development and world-building, making the world feel alive and the characters more relatable.

    They’re not just padding—they’re the glue that holds the story together and makes the world of FFXIV feel alive.
    That doesn't work when 99% of the story is filler
    (5)

  10. #10
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    Quote Originally Posted by RemyDracthon View Post
    it felt like quantity over quality
    In some sense gamers got themselves into this mess. This isn't just a problem with MMOs. Games advertise themselves as having hundreds of hours of content and "replayability" even when 90% of it is just filler trash.

    When a quality game comes out with a short campaign, gamers freak out and start raging over how short it is. Polished, exceptional 4-hour games get lambasted, and they don't sell.

    Because at the end of the day, the species Homo Gamer value cheap junk food style entertainment that can keep them occupied for 100 hours over something deep, innovative, and concise.

    I recently finished Metaphor: Refantazio and this game does not deserve the praise and the GOTYs. It's a 20 hour game bloated into an 80 hour one, with every single side mission dungeon being some of the worst dungeons I've seen in modern gaming. Even worse than Draugr dungeons from Skyrim. Certain plot points get repeated again and again and dragged on for too long. Endless fetch quests. Recycled enemies and assets with nary a change in gameplay.

    I would have loved this game if it was a 20 hour game (rushing the main story still makes it 60 hours), but no they had to stuff it full of lard. But then when you think about it, 90% of AAA games suffer from the same cancer these days. Assassin's Creed games are some of the worst offenders. But even highly praised games like Elden Ring is full of recycled generic dungeons just to pad out the play time. FF7 Remake padded a 10 hour game into a 50 hour one, causing poor pacing and nonsensical story beats.

    Some games make it more subtle. The Witcher 3 is also extremely bloated but for its time they hid the bloat well by making each sidequest have different unique quirks. Other games, like FF14, are terrible at hiding it. But in the end all of them suffer from the same tumor, and we only have Homo Gamer to blame.

    You know what we should have more of? Titanfall 2. A short, innovative campaign full of brand new ideas, innovative gameplay, and a simple, concise, but touching story. All in a nice package of 6-7 hours. It's the best game I've played in the past 8 years. It beats all these bloated pieces of garbage we call modern gaming (yes, including Elden Ring, Cyberpunk, Metaphor, BG3). When even previously esteemed studios like FromSoft are going towards the trend of quantity > quality it's hard to have hope for this industry's future, particularly when gamers are the ones cheering for 300 hours of copypasted dungeons.
    (2)
    Last edited by Red-thunder; 02-15-2025 at 03:08 PM.

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