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  1. #1
    Player
    MAJRIS's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Chad Thunder
    World
    Alpha
    Main Class
    Warrior Lv 55

    Quest NPC's disappearing animation

    Hello all,

    apologies in advance if it's petty thing to bring up.

    There seems to be a trend on the quests and also various events during year that involves cutscenes with NPC's moving, making two to three steps and then vanishing 1-2 seconds later, while still (2 yalms away from the wol) on the screen.

    it's a silly thing I know, though it ruins the immersion when 80% of npcs you talk to finish the dialogue and disappear with fade effect.

    Recently I've done some fates in ARR zones and old content allied society quests, and saw that for the old expansion content, related npcs seem to have sort of predefined path and in cutscenes they walk behind the camera before disappearing.

    In east shroud there's fate that you need to help someone to cross the field to the chapel and after the fate ends, the npc remains there, keeps walking up the hill until he walks behind the corner, and disappears with a short delay after. basically if you stay there, you see the npc walking somewhere (what was the part of its quest goal) until he's not visible on the screen.

    I acknowledge that might be an example on the extreme side, but could we have some sort of compromise between scripting long walk paths and making quest npcs just teleport away instantly?

    I hope it's not too much work or limitation from consoles.

    thanks for any input and ideas.
    cheers and happy valentine everyone ♥
    (3)
    https://forum.square-enix.com/ffxiv/threads/263120-Suggestion-Chocobo-Shoes?p=3331397&highlight=chocobo+shoes#post3331397

    Please allow us to wear Chocobo Shoes

  2. #2
    Player

    Join Date
    Feb 2025
    Posts
    344
    Good idea but asking them to add an endpoint for each quest NPC is too much to ask. They're merely a billion dollar company after all.
    (1)

  3. #3
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,766
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I think one of the differences is that there are NPCs visible to everyone, and NPCs visible to only you, and when an NPC is finishing up in a cutscene and walking away and just disappearing, it's the NPC that was only visible to you.

    There should be a way to code those NPCs into visibly on the local client so they don't disappear into the aether. PS3 is dead, no need to try to save the 5 kb of memory that NPC would be taking up to have them continue walking into the distance.
    (1)