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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,289
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I have played on NA during HW where the NA servers were still in Canada. They were horrible, terrible servers, and some weeks it wasn't unusual to have stuttered micro freezes every couple of seconds in dungeons, which was absolutely miserable to play through, with abilities refunding themselves half the time, the server telling you "nope", then proceeding to rubberband things back and forth.

    I have played on NA during SB where the NA servers were moved to Sacramento because the ones in Canada were just bad, since I am in Europe, latency that used to be around 80-100ms on a terrible server jumped to 180-200ms (170-180ms with a VPN). Here latency could be felt, as in just the time for information to go between me and the server, which made mechanics tighter to deal with (on EU right now I can dodge AoEs even after their telegraph visually go off for a microsecond or two, I had to preplan at 200ms, and it wasn't unusual to be caught into one even though I was visually out of the telegraph before the snapshot). I also happened to play SB MCH which was infamous for how ping sensitive it was, I raided with it, and constantly trying to improve my latency and experience, I tried many VPNs, and eventually noticed that with the exact same ping, I had a 1 to 2 second difference in delays between my opener executed in an encounter instance and my opener executed on a dummy in housing wards. 2 whole seconds lost in encounter instances over a 20s opener, while I could actually perform the low ping opener just fine in housing wards? That made no sense to me until I understood it may be a matter of latency when it comes to mechanics and dodging AoEs, but it isn't when it comes to the actual battle system, where everything is embroiled into animation delays, server delays, ghosting, and bad netcode.

    I moved over to EU servers for ShB, have between 20-30ms of latency now, and I can certainly see the difference but... Sometimes we just get rotten instances out of the blue. Especially in pvp just to drive me crazy, after many perfectly fine games, I'll be suddenly handed an instance with gigantic freezes every 5s, where everything stops moving for 5 more seconds until everything resolves at once, again and again and again.

    I wouldn't be too quick to judge. XIV servers, or netcode, or whatever it is, can just decide to not play nice, depending on the player, their connection, or just the battle system itself. Like, can anyone seriously tell me with a straight face it's normal that housing wards could suddenly work perfectly fine like I was playing just next room to Yoshida's office, when duty instances played like I was playing from the moon?
    (0)

  2. #12
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    628
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by BeregondAndorhal View Post
    snip.
    If you can double weave, you should also be able to execute snapshotting. The fact you have 4 ults under your belt, and you can double weave without clipping yet you don't know that most snapshots are done at the end of the castbar (early as you say) and not when the visual animation happens is sus.

    You should at least know that from FRU and how DD works for example or even Twin Silence/ Twin Stillness (the sliding on ice thing).

    Kind of sus...

    Anyway, SE considers that playing with 250 ping is totally acceptable which is BS, but what do I know...
    (0)

  3. #13
    Player
    BeregondAndorhal's Avatar
    Join Date
    Feb 2025
    Posts
    2
    Character
    Beregond Andorhal
    World
    Leviathan
    Main Class
    Paladin Lv 100
    I'm not giving out my ping to avoid the risk of this discussion turning into a contest of who has it worse and detract from the point I was trying to make. It's possible to play the game with my ping, I've done Ultimates, but I reached the limit of what I'm willing to put up with. Not every mechanic is about when a castbar ends, FRU's Apoc and Fulgent Blade are recent examples. It feels really bad when everyone else in the static has an easier time because of where they live. But I'm glad for the folks who have a high ping and who nevertheless enjoy themselves.

    All the explanation about how the game is programmed helped me understand, thank you very much! I'm glad that people are and have been talking about it, though it doesn't sound like the problem is taken seriously by SE, so I won't hold my breath.
    (3)

  4. #14
    Player

    Join Date
    Feb 2025
    Posts
    344
    Quote Originally Posted by BeregondAndorhal View Post
    I'm not giving out my ping to avoid the risk of this discussion turning into a contest of who has it worse and detract from the point I was trying to make. It's possible to play the game with my ping, I've done Ultimates, but I reached the limit of what I'm willing to put up with. Not every mechanic is about when a castbar ends, FRU's Apoc and Fulgent Blade are recent examples. It feels really bad when everyone else in the static has an easier time because of where they live. But I'm glad for the folks who have a high ping and who nevertheless enjoy themselves.

    All the explanation about how the game is programmed helped me understand, thank you very much! I'm glad that people are and have been talking about it, though it doesn't sound like the problem is taken seriously by SE, so I won't hold my breath.
    They don't care about anything outside of JP.

    It wasn't until Yoshi P personally got a tell from an RMT ad bot while visiting an NA server that they even did anything about RMT tell ads.

    Edit: Just to clarify: JP barely gets any RMT ads so they legitimately don't know/don't care about this issue even when NA/EU are flooded with them.
    (3)
    Last edited by Red-thunder; 02-16-2025 at 02:31 AM.

  5. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,289
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Or the infamous "works on my machine when we simulate 200ms ping".

    That's the point I was trying to make with my housing wards vs duty instances at high ping. There is obviously contingencies working to dampen the effects of ping like skill queue which by definition will buffer ping, and it worked in housing wards in my case. But it didn't where it mattered, in duty instances. And that's something the devs are unable to consider, or understand, or comprehend when we read their takes on the matter. They're not even trying.
    (1)
    Last edited by Valence; 02-16-2025 at 07:02 PM.

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