(Sorry if this is posted in the wrong place. I wanted to post in the raiding section but can't seem to find one.)
I've been playing FFXIV for 3 years and, after several Savage tiers, Criterion and 4 Ultimates, I've reluctantly decided to give up on high end raiding. I wish to share my experience in case some might relate or be able to shed some light on why things are the way they are, as I have no knowledge in game development.
Living in Eastern Canada, my ping has always been higher than most people I've raided with. It felt like I had an handicap compared to them, having less time to react to mechanics, needing to resolve them at an earlier time and having no leeway to adjust to visual cues. My statics knew that if there were adjustments to be made on the fly, I could not, they had to do it. But sometimes, nothing could be done: in DSR, if myself and the healer who also had a high ping were paired for the knockback in Death of the Heavens, we could not resolve it. She would always die and I would always get a damage down. How is this okay? How is it that they make content demanding such precise timing but don't provide reliable servers to do that content? It's not only high latency, it's inconsistent latency. Lag spikes happen, but when your latency gives you no leeway to begin with, that's a wipe and a 20-minute pull down the drain caused by the game itself.
This has been my limited experience in Canada, but I remember a person who had to be removed from my UWU static because he simply could not move in time during Titan. He could not hope to do Ultimate content due to where he lived. I understand this issue disproportionately affects parts of the world that are far from data centers geographically. I've even heard more than once that the server-sided lag in North America is known and intentional on Square Enix's part, though that may be speculation. I'm genuinely interested in understanding why this is happening and why SE deems acceptable that their game is unplayable in parts of the world and that, for the same game and subscription price, paying customers in those regions are offered such an inferior service that a whole chunk of the content is subpar or even inaccessible. World of Warcraft offered better service with no snapshotting back in 2004. What am I missing?
I'm sad to be leaving high end raiding. I enjoy it, enough to put up with the game's quirks until now, but feel like my time is not being respected. This latency issue has clearly affected lots and lots of players over the years, so I'm wondering how it's been treated by both SE and the player base.