Quote Originally Posted by Red-thunder View Post
Nael phase's randomness doesn't come from mechanic order lmao it comes from random targeting. This can significantly alter your rotation on (old) casters for instance, back when they actually had cast times. It makes every encounter with Nael different because you cannot execute the same fixed rotation again and again and expect to succeed. That phase is also one of the few places in the game where tank positioning subtly matters as mechanics can go on the main tank and flank/rear exposal is not guaranteed with a bad tank.
Yeah, thanks for clarifying that you are just a poser. "someone gets a mechanic and cannot do their fixed rotation, hence the fight is incredibly random" is an even dumber take than your "mechanics and rotation are the same" take from before. As if melees don't have to regularly disengage to properly resolve mechanics (it's why high parses become very synthetic the moment parse runs start). Heck, with your complete lack of logic, Twin phase before is even more random.

Quote Originally Posted by Red-thunder View Post
If you're insisting that this isn't truly random either thanks for doing my job because everything else in FF14 is even more scripted.
In other words, we can agree that this guy, was full of horse manure:

Quote Originally Posted by Red-thunder View Post
The only exceptions are legitimately random fights like Nael phase or legitimately random jobs like old BLM.


Quote Originally Posted by Red-thunder View Post
Actually, I get it now; because you struggle with doing your rotation in Savage fights you're probably mixing up your rotation every single pull so every new pull feels new to you because you have no idea what you're doing anyways. So the rotational changes in Nael is just a daily occurrence for you. LMAO
The dumbest thing about your dumb takes is, that everyone can easily look up how I am doing. While you are just a poser hiding behind an alt.