I'd probably do hard content if a different raiding type existed (The current is enjoyed by many, no need to take that away from them), my perception in progression makes me class a static as essential yet at the same time I don't know if I'd either have the will or be fresh enough to commit to a statics schedule so I don't raid. That's a me problem though, EX3 would've been perfect for me if a prog point existed before ice for example.

My view on the FF raid experiance.


General Progression Experience:

Mechanic A's success rate sits at 0%, group clicks and gets excited when seeing Mechanic B for the first time.
Morale increases, sense of achievement kicks in.
Start seeing Mechanic B happen more and more, achievement enjoyment starts to drop.
A thresholds hits where this enjoyment is no longer there, what was once enjoying to pass is now annoying, you're basically guaranteed to get to Mechanic B now.
Frustration of Mechanic B is amplified by Mechanic A having become trivial.
Pass Mechanic B
Mixture of relief and achievement, potentially happier that no longer stuck on Mechanic A than passing Mechanic B
Either duration of group or just brain getting tired from repetition kicks in
Start failing mechanic A again.
Call it for the night
Repeat

Group Cascading Failure:
The more points you have to progress through the higher individual failure's impact becomes, this can cause experienced people to leave statics or clear it with other's instead which in turn makes the original static's experience potentially worse if a less competent replacement is found.

The PF Experience:
Success only if entire groups competence is high enough, person RNG becomes a factor now.