Quote Originally Posted by NaoSen View Post
Raiders, why do you consider raiding just not memory games ?
Because just the act of "knowing" the fight is not sufficient for clearing it, on a pure mechanical level. The ability to perform the proper job rotation while moving and resolving mechanics is non-trivial compared to "flipping and picking cards", which is the standard action for playing a "pure" memory game like "concentration".

Quote Originally Posted by NaoSen View Post
All this together makes, from my perspective, being a good raider (Assuming guides exist), the ability to follow a set of instructions by someone else while doing your rotation, which in itself is also defined by others. There is very little if any need to adjust on the fly beyond what has already been defined as possible to happen.
You are framing this all in a very strange way. The guides basically show examples how mechanics put in by the developers can be resolved. A mechanic "protean followed by stack-sharable aoes on role groups" does not mean that it needs to be solved by the standard pf clock positions. But the standard pf clock positions are a reliable way to solve them. Further, after years of raiding, the whole "adjust on the fly" usually means "making up for someone else's mistake".

Quote Originally Posted by NaoSen View Post
If it is that way, it feels like it's just a matter of time before 8 players could walk into an instance with a mod, press play and they clear.
And? Machines are already more efficient at most tasks than humans. The point of a game, is to play the game. Too large a part of this game's population has really lost sight of what's actually important in life. It's how you get all these "Legends" who struggle with basic movement and mechanics. It's the whole "I let ChatGPT write my essay" non-sense, when the point of the exercise is to learn to write these essays in the first place.