Page 11 of 11 FirstFirst ... 9 10 11
Results 101 to 104 of 104
  1. #101
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by genuine_stranger View Post
    The thing is, SE will never actively crack down on third-party tools. They’ll maintain their stance against them, sure, but they’ll never go all-in, because there’s zero financial incentive to do so.
    The whole blacklist disaster is on SE.
    Why on earth would they send the account ID to the client instead of actually implementing a functional server-side blacklist that works both ways?
    Speaking as a former game & software development, it actually makes sense why they'd do it if you're making a few assumptions that the Square devs might.

    -The ID may be getting sent to the client, but in a vanilla client, it's irrelevant - there's zero way the enduser has any possible way to access it in any way shape or form. So on a theoretical level, it'd be a very safe thing to do. Even if they theoretically could access it - without insane documentation of the game code, the enduser would have effectively zero idea what they're looking at amongst the huge swathe of other variables & data being sent over. Honestly, you'd be utterly terrified how many very large & widely used programs out there use/have used similar tricks with data you would normally have zero method to access/easily obtain that could be crippling if they fell into the wrong hands (and quite frankly, have before being patched out.)

    -Client based leads to less Server I/O operations overall by a huge margin. Given their talks in the past about how adding even 1 extra slot of persistent inventory is a very large undertaking that they have to spend lots of time QA'ing and testing, I have little in the way of doubts that Server I/O is a huge topic & pain point they have to plan lots of things around, since every little thing being added to a player magnifies Server I/O by titanic amounts due to being done to every player online every couple hundred milliseconds. Thus, going for a client solution makes much more sense, especially given the above point.

    Their biggest issue is that they severely underestimated just how ridiculously documented the game has become to plugin developers. (And also being frank, just how many of these people have large amounts of time on their hands to spend doing this in the first place) Massive de-compilations & analyzing over the years by 3rd party peeps has basically outlined every single struct/function the game uses within the client so the plugin developers can see every tiny thing that's added to the game each patch as part of their plugin fixing routine. So finding the Account ID variable was super easy because it came with all the new stuff, putting way more visibility on it comparatively.
    (1)
    Last edited by Daeriion_Aeradiir; 02-18-2025 at 11:02 AM.

  2. #102
    Player
    Jokerz_93's Avatar
    Join Date
    May 2020
    Posts
    111
    Character
    Tora Noyama
    World
    Phoenix
    Main Class
    Lancer Lv 100
    Quote Originally Posted by tordash View Post
    well i have a question then? because i know i am not the only one tired of this.
    would it be against ToS to create a player base mouvement like an FC or a linkshell called example: "FF14 player base police departement" that would fight against this and report those illegal activities
    Really?
    This is what makes XIV comunity so fucking toxic. The white knights.
    You log in the game to play it or to report “illegal stuffs”?

    And, moreover…nobody cares.
    No body will tell you they are using third party tools.
    So, if SE doesn’t have any tools to fight that back, how you think you can do it?

    For your own goodness…don’t be the idiot cop asking for “fun” at a teen party.
    Mind your own business, don’t think.
    Play the game, don’t ask questions.
    Do your stuffs, enjoy your time.
    And everything will be good and no one will get hurt.
    (5)

  3. #103
    Player
    Vandi's Avatar
    Join Date
    Jun 2024
    Posts
    130
    Character
    Devil'von Panzerfaust
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    11 pages of this? OP, I understand your moral sensitivity is a thing but, if you see an 18/nsfw warning in pf…just…don’t click on it? I mean, that’s what the warnings there for in the first place? I swear to god I won’t use the word ‘sheltered’ in conjunction with you since it seems you’re genuinely stating how you feel but. . .well…e-Erm….w-welcome to the internet?
    (0)
    ‘He who has no expectations will never be disappointed.’

  4. #104
    Player
    Pyrrus's Avatar
    Join Date
    Oct 2016
    Posts
    20
    Character
    Haze Quickblade
    World
    Balmung
    Main Class
    Warrior Lv 100
    So, I get there are people here talking about plugs. But, there are other reasons for 18+ events or groups. Even without that in which should not be said.. most adult roleplayers do not want to RP with minors. And I am not even talking the 'e' type. I am talking in general due to graphic language, graphic descriptions, and mature themes. Or even those who are just purely into slice of life often don't even want to RP with anyone who is a minor for their own safety and comfort. While the game itself may be 13+, I personally do not like being around children and I mean that as a whole. Even if I am not roleplaying and I am just joining a FC to have fun, if that FC is not 18+ only, I will not join. I do not want to have to curate my language or what I talk about to make sure that it is appropriate for all minors so instead I curate my spaces to be 18+.
    (2)

Page 11 of 11 FirstFirst ... 9 10 11