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  1. #1
    Player
    USAFJerrySo's Avatar
    Join Date
    Jul 2020
    Posts
    65
    Character
    Jerry So
    World
    Golem
    Main Class
    Monk Lv 80
    Quote Originally Posted by Xapapetsu View Post
    The problem I'm seeing with the community is asking for something then being upset when they're given what they ask for. How many of you remember endwalker patch content? How many of you asked for an expansion zone? Now that there's an expansion zone coming, how many of you are complaining it's recycled content? Remember criterion? It was new content, maybe not implemented in the best way, but it got so much hate on release. Remember island sanctuary? Some liked it but overall there were complaints until it was deemed to abandon it. Chaotic is new and fresh, but most of the community refuses to engage with it just because it's deemed hard content. How many of you complained content was too easy, then complained dawntrail content is too hard. How many of you played back in stormblood and claimed it was the worst expansion ever due to the story, even though it was the most innovative expansion ever released. What are the devs suppose to do for you? It seems no matter what they do or try you will complain about it.

    This new expansion zone is good for the health of the game, I think it should have been released at launch and maybe the devs can learn from that, but I don't see how you can get your way, then proceed to complain about getting what you asked for. The hate train you're on is getting annoying and it feels like the only reason you complain is to fit in with the community. I've got my own gripes with the game myself and feel there are things that could be done better and try to give constructive criticism when it comes to feedback, but I can also point out when the devs are doing things right, and patch 7.2 is doing things right.
    The problem is that the devs are listening to the loud minority, thus why the ff14 in a state the way it is today. People who actually complained that the MSQ for Dawntrail is too difficult are the people I'd want to avoid in real life because they already shown me that they quite at a sight of a little challenge, a quitter, & a lazy human that wants everything to be handed to them.
    (0)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by USAFJerrySo View Post
    The problem is that the devs are listening to the loud minority, thus why the ff14 in a state the way it is today. People who actually complained that the MSQ for Dawntrail is too difficult are the people I'd want to avoid in real life because they already shown me that they quite at a sight of a little challenge, a quitter, & a lazy human that wants everything to be handed to them.
    I imagine the feeling would be mutual.
    (2)

  3. #3
    Player
    Xapapetsu's Avatar
    Join Date
    Jul 2024
    Posts
    80
    Character
    X'apa Petsu
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by USAFJerrySo View Post
    The problem is that the devs are listening to the loud minority, thus why the ff14 in a state the way it is today. People who actually complained that the MSQ for Dawntrail is too difficult are the people I'd want to avoid in real life because they already shown me that they quite at a sight of a little challenge, a quitter, & a lazy human that wants everything to be handed to them.
    I'm not fully against the people who think the msq quests are too hard, I've spoken with a few of them and they eventually learned what to do, they were just very slow at figuring out mechanics and frustrated at the time. This I think is an issue with how the game has been designed for years. Move in, move out, 5 business days to get out of an AOE, no real incentive to actually learn how to play the game. Dawntrail dungeons are a good step in the right direction to fix that issue, slightly harder mechanics to get people to learn but not too hard so people lose hope on ever clearing it.
    (1)