
Repetitive content gets stale fast... it's always having to wait to get what is expected... usually more of the same...I see a lot of people harping "7.2 is their last chance" "this content is their last chance"
but it's not just the content that needs to be fun and enjoyable, even if it's not inovated on fully, it still needs to be fun and enjoyable and honestly some of yall need to sit down and think of something that YOU think would be innovating as in a unique never before done idea in X genre or in general (yeah, it's not easy).
from an indie dev perspective everytime i have an idea that i havent seen in a game i've personally played i look it up and i find the idea in some game that flew under my radar and then i get to go and playtest that idea and usually i learn why its not used, because it makes a bad player experience.
so while the devs could literally add whatever they want, they have to question "is this a good idea" "will the players enjoy it"
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