Quote Originally Posted by Shougun View Post
Memorization wins, and add-ons become easily supremely useful.
Just one point that I'd like to address, currently automation plogons are sophisticated enough that, provided the correct data, they can execute any mechanic in the game flawlessly, it's not tied to the mechanics being on a set timeline, they read the data of what is going on in the game in real time, and execute accordingly, this is necessary for them to work at all, as mechanics do have a degree of variation even when they are on a schedule, so they would still be, as you put it, "supremely useful" even with perfect, fully reactive encounter design.