
Originally Posted by
Mikey_R
1. The problem with general statements like, 'lack of job identity' or 'lack of item identity' is really, that statement has no meaning. What is it about the items or the jobs or anything else that causes you to say it has a lack of identity. I try and get this information out of people, especially in regards to jobs. What would give jobs an 'identity' or, what does it mean to have an 'identity'. I have seen so many variation, some of which conflict with each other that such vague statements really mean nothing and I would say this is the biggest problem. People are quick to just type out buzz words but give no real context to what they actually mean. Even when Yoshi P said they were looking at job identity for 8.0, I had no reaction because, what does that actually mean?
2. Reduce the ilevel cap, add it to raids (both 8 man and 24 man) and trials, the stat scaling through the expansion then becomes a non issue. It is an easy fix, but even then, there are people who would complain about such a change because it would make things too hard.
3. Content has always been DDR. If you want to start shuffling the order of things, there are many thing you then need to take into consideration, including timing on tank busters, raid wides etc. that you start to see a pattern. Since there are so many different patterns, you just learn over time each one then that mystery is solved. Half the issue is the amount of times people run the content, it doesn't matter how RNG heavy it is, you will always find a pattern.
4. Going back to giving proper feedback, how could this be achieved? Or, more accurately, how do you propose these things get better attention?