I just unsync a fight that will kill me at a certain point. everything auto resets and you can keep practicing


I just unsync a fight that will kill me at a certain point. everything auto resets and you can keep practicing
Player




Explorer Mode allows you to spawn in a training dummy to attack. Maybe they could add a button to reset your cooldowns, too.



Stone, Sky and Sea deserves a real update.
Dancer must dance partner their chocobo, you need a quick restart button, ideally a potency calculator and a GCD+oGCD timeline would help a lot.
There's also the cases where you need to practice rotations on multiple targets.


The game does a very poor job when it comes to explaining how jobs play to the players, there are also nuances that are not logical.
I have met a Black mage player in a Nier raid who was constantly casting the wrong spells, i managed to get into a talk to him and he didn't even know how to get 3 Astral Fire stacks without casting Fire 1, i managed to explain the basics to him after the raid, a rare occurrence that someone actually wanted to listen and learn.
I think most jobs suffer from skillbloat and if you aren't already versed in game mechanics it is difficult to understand what the tooltips even mean.


Definitely, and what's worse is that the vast vast majority of this bloat serves no purpose in gameplay engagement, they just fall into two general categories:
* A rotational GCD or oGCD you press because you do, with no individual function or form beyond "hey it deals some damage and The Balance told me to press this" and also having no "finisher"-element, design-wise (compare Flare Star for a variant that at least feels nice in design because it is clearly a finisher).
* An oGCD you press on cooldown because hey, it's free damage.
Neither of these two do anything but litter your hotbar + increase how quickly you get carpal tunnel syndrome. They require as much brainpower as rolling your face over the keyboard for the whole rotation does, or more specifically, they are the parts that make the rotations as braindead and simplistic conceptually as they are, even if they involve 20-25 buttons. And they are also as you say entirely opaque, there's no way for someone to figure out the intricacies of their own in most of these cases, since these buttons have no identity.
Last edited by Carighan; 02-15-2025 at 07:47 PM.
I thought people were complaining about this game because all the jobs are homogenized? But yeah, the tool tips are trash on explaining on what some abilities do.




I mean the “tooltips are terrible at explaining the jobs and when you don’t understand the job and therefore play it incorrectly it can feel kinda unique” isn’t really an argument the jobs aren’t homogenised
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
The argument is, if all the jobs play the same, then there should be no issues with tool tips as you should be able to relate one from one to to another from another job, therefore, if you have trouble with one tool tip, you should have trouble with the equivalent tooltip on another jobs, as they are the same. Since this is not the case, the jobs aren't homogenised. Which is true to an extent.


Most people that are incompetent on one class, are usually also incompetent on any other class they play.The argument is, if all the jobs play the same, then there should be no issues with tool tips as you should be able to relate one from one to to another from another job, therefore, if you have trouble with one tool tip, you should have trouble with the equivalent tooltip on another jobs, as they are the same. Since this is not the case, the jobs aren't homogenised. Which is true to an extent.
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