Yep, this is the issue most of us have with paying our extra money at this point. From a software development perspective, I understand that the department (CBU3) cannot arbitrarily expand the team and hire more staff just to make more content - the more points of communication you add in a given project, the more problems it causes. Scalability has been a problem in software for 50 years and rapid expansion only causes software to become more delayed. Additions to a team and project expansion have to be done slowly, thoughtfully, carefully. This isn't me pulling shit out of my ass; I have a degree in business technology and it's a known issue. If they are planning on adding any more staff, they are going to be working on 8.0 content, not 7.X at this point. The book The Mythical Man Month addresses these problems with scaling in software, for all you nerds out there. AI can't fix essential complexity. https://en.wikipedia.org/wiki/The_Mythical_Man-Month
But the financials for SE in 2024 came out and the only two games that made money were FFXIV and the new Dragon Quest remake. The majority of their losses were in the mobile division as they chased after the next Pokémon Go or Genshin Impact and failed to find it. I don't think XIV mobile is going to fix that issue either, but I suspect they were forced into it by the CEO and are trying to make the highest quality version they can despite knowing it's probably futile.
I realized one of the factors in why the US mobile game market isn't as strong as it is in other countries is because we don't have mass transit, and mobile games tend to be the kind of thing you do while standing at a train stop or walking from your station to work or school. When we're commuting to school or to work, we are driving ourselves, and playing a cell phone game while driving is a fast way to get a ticket from a cop or to get into an accident.
Still, how is it that SE still doesn't understand the rest of the global market that does play mobile games? Pokémon Go was a roaring success because it banked on nostalgia... but also because they included a way to earn coins to spend in the cash shop besides paying money, and encouraged people to GO OUTSIDE AND PLAY. I know people who have never paid a dime to Niantic but they can still have maxed out inventory and cute outfits, because they early their daily 50 cents in cash shop coins by taking over gyms and having an agreement with a friend on another team to trade gyms every other day. That one little bit of grace made people more willing to spend cash on the timed research for additional bonuses or for the remote raid passes to join in battles on the other side of the planet.



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