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  1. #201
    Player
    Clockworks's Avatar
    Join Date
    Dec 2024
    Posts
    238
    Character
    Naomi Hallowheart
    World
    Maduin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NightHour View Post
    I know the player base has declined, it's not 75% at all.

    It's probably more like 25%.



    It's nothing more than the natural course of MMO's.

    We are not in 2010 anymore when MMO's were the cool thing to play.

    Every MMO / live service game experiences periods of player count increases and decreases, it's natural to the type of game.



    That doesn't mean I think there aren't any issues with the game because there absolutely is.


    There's a lot of things XIV could do to retain players.


    Shorter patch cycles and schedules (Like waiting until a .x5 for a criterion dungeon is insane)
    Not time gating content behind .5 and .8 patches
    Not taking nearly a year to unlock the raid tier (especially when the raid tier has an ultimate tied to it)


    etc etc
    As of december 2024, the game according to luckybanchos already had lost about 30% of it's population (down from 1.4 mils to barely under a million)

    Your 25% estimate implies that people... came back for exactly nothing, and mind you, this was also inside a free campaign period.

    As of august 2024, there were 42181 players on average playing the game on steam, as of today we are at 16481 which is a decrease of 60%. (and yes steam is a big enough sample)
    (11)

  2. #202
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    300
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    25% was solely a guess.
    (1)

  3. #203
    Player
    gw1fan's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Bjel Rehw-dvre
    World
    Jenova
    Main Class
    Paladin Lv 97
    Quote Originally Posted by Clockworks View Post
    As of august 2024, there were 42181 players on average playing the game on steam, as of today we are at 16481 which is a decrease of 60%. (and yes steam is a big enough sample)
    While about 95k peak players is a large enough sample to be significant, is it a REPRESNETATIVE sample? It's hard to get exact numbers, but Steam has only recently started growing in JP, mainly with Steam Deck adoption which XIV is playable on SD but not optimized. Therefore, my interpretation is Steam users are more likely to be NA players than any other region which does not match the estimated population distribution between regions. Thus, the Steam numbers are more likely to reflect the highly fluctuating NA population than an overall trend slightly more accurately depicted in the Lucky Bancho chart which displays the 28% shift
    (3)
    Last edited by gw1fan; 02-16-2025 at 01:14 PM.

  4. #204
    Player

    Join Date
    Feb 2025
    Posts
    344
    Quote Originally Posted by Kohashi View Post
    or maybe.. the servers where collapsing and people weren't playing due to the multitude of issues preventing them?
    Is this actually for real right now

    Other than the high graphics requirement are you seriously saying people didn't play 1.0 because of server issues

    We have gone so far that forum white knights are now saying that 1.0 was actually a success and people didn't play only because the servers kept crashing.

    I think I need a moment, I'm like actually dazed for real
    (12)

  5. #205
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,039
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Isn't Steam a bad indicator for FF14 since Japanese is heavily on PS5 and a lot of players do not like Steam-SE restriction and play on non Steam PC version?
    Steam also not a good indicator
    Most of Steam players are made up by non FF14 fan or wow refugee who got attracted during last expansion
    If you are saying we lost 75% of WoW Refugees, that I would agree.
    (3)

  6. #206
    Player
    Clockworks's Avatar
    Join Date
    Dec 2024
    Posts
    238
    Character
    Naomi Hallowheart
    World
    Maduin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Divinemights View Post
    Isn't Steam a bad indicator for FF14 since Japanese is heavily on PS5 and a lot of players do not like Steam-SE restriction and play on non Steam PC version?
    Steam also not a good indicator
    Most of Steam players are made up by non FF14 fan or wow refugee who got attracted during last expansion
    If you are saying we lost 75% of WoW Refugees, that I would agree.
    "steam is not the entire population so it's not a good indicator"

    "lucky bancho is not a good indicator because it doesnt include every single character that is playing now and has been playing since 1.0"

    (17)
    Last edited by Clockworks; 02-16-2025 at 02:13 AM.

  7. #207
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    996
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by gw1fan View Post
    While about 95k peak players is a large enough sample to be significant, is it a REPRESNETATIVE sample? It's hard to get exact numbers, but Steam has only recently started growing in JP, mainly with Steam Deck adoption which XIV is playable on SD but not optimized. Therefore, my interpretation is Steam users are more likely to be NA players than any other region which does not match the estimated population distribution between regions. Thus, the Steam numbers are more likely to reflect the highly fluctuating NA population than an overall trend slightly more accurately depicted in the Lucky Bancho chart which displays the 28% shift
    I think if anything, Steam is likely to be EU players because consoles, broadly speaking, are not as common here as they are over in the US, where I assume a lot more people play on PS or, recently, Xbox. Japan is only a small chunk of the playerbase, though. Most of it is the other regions. SE may not care but it's a significant drop either way.
    (1)

  8. #208
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,058
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Supersnow845 View Post
    Who here hates every aspect of the game?

    I for one love many aspects of the game, but I’m here complaining a lot, you know why?…………..because square never fixes anything
    Sure, that's you, but then we have people who have said they hate the story, they hate the battle content, they feel everything is a grind, they feel the devs don't listen, and yet they still pay their monthly subscription. It boggles the mind. If you like some parts of the game and feel it needs improvements then hey, that's great. But someone who hasn't found a reason to log in for the last 3 months I wonder what the Hell they were doing the last 7 years.
    (2)

  9. #209
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,294
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Clockworks View Post
    "steam is not the entire population so it's not a good indicator"

    "lucky bancho is not a good indicator because it doesnt include every single character that is playing now and has been playing since 1.0"

    Sample sizes aren't real. Its all just propaganda, please stay sub, please buy mogstation
    (6)

  10. #210
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,060
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Clockworks View Post
    As of august 2024, there were 42181 players on average playing the game on steam, as of today we are at 16481 which is a decrease of 60%. (and yes steam is a big enough sample)
    Sample size can be relatively small (1000 people or less) and still be quite accurate at predicting general trends, or it can be relatively large (over 100k people) and be next to worthless for making predictions. What matters is whether the sample you are looking at is statistically random or not. Unless we can confirm that people playing the game truly choose the method they use in a way that would be considered "random" (and/or that the "profile" of Steam gamers matches the profile of those who use other login methods), then it doesn't matter how "large" the sample is - it's next to worthless.
    (3)

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