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  1. #171
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    You aren’t looking at their subscription income exclusively though

    You are looking at a year when an expansion came out that everyone everyone agrees sold well and then trying to use the increased sales from an expansion launch year over a non expansion launch year to argue that indicates that sub numbers are higher
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #172
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Supersnow845 View Post
    ...
    Your link provides no access to financial information beyond a 55-page filing from 2022, which is why I discarded it during my search before asking you to provide your source. Your second line does not contain a link, if you wanted to provide one.

    If 75% of the playerbase 'cratered' after the release of DT, I would expect there would be a drop in Q3 sales year over year.

    Or do you have a different definition of the word 'cratered' that doesn't include loss of subscription income?
    (1)

  3. #173
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Supersnow845 View Post
    You aren’t looking at their subscription income exclusively though

    You are looking at a year when an expansion came out that everyone everyone agrees sold well and then trying to use the increased sales from an expansion launch year over a non expansion launch year to argue that indicates that sub numbers are higher
    So, how about we revisit this during, say, the September financial report period for FY2026 (1 April-30 September 2025). That's two quarters, complete with numbers over the 7.2 and 7.3 patch releases that will not be due to increased sales in a non-expansion-launch year?
    (0)

  4. #174
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,367
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DPZ2 View Post
    Your link provides no access to financial information beyond a 55-page filing from 2022, which is why I discarded it during my search before asking you to provide your source. Your second line does not contain a link, if you wanted to provide one.

    If 75% of the playerbase 'cratered' after the release of DT, I would expect there would be a drop in Q3 sales year over year.

    Or do you have a different definition of the word 'cratered' that doesn't include loss of subscription income?
    The information is in there it shows both halves of the game made about 60 million pounds each in the years 2020 and 2021 though revenue is trending towards OSRS. Like I said you can look up their in game population right now, RuneScape doesn’t hide population numbers, log on and the numbers are right there, for example right now OSRS is at 120k and RS3 is at 15k

    DT came out right at the end of Q2, the playerbase didn’t fall that fast and you are comparing it to a year that don’t the entire time in a drought. Q4’s numbers are unfavourable compared to the equivalent quarter after EW (though we don’t have Q1 for this year). I never said it dropped specifically by 75% but I do agree with the wider point that the population is not trending in a healthy direction
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #175
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    710
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DPZ2 View Post
    Through Occam's Razor, increased sales over 3 quarters from a previous year should indicate the company is making more money this year than last. Since money earned through subscriptions is a good chunk of those profits, a significant downturn in the playerbase should result in a decided drop in those profits.

    Your 'average players' still says nothing about the actual number of subscribers.

    There are problems with the Lucky Bancho report. The biggest is that it drops players leveling from 1 through 70 because it cannot discern between free to play and paying subscribers. The second biggest is that it does not report on subscriptions, because those numbers are not present. The third biggest is that it inflates the number of active players based on the number of characters in the game, not the number of accounts paying a subscription. Go ask the alt-aholic contingent whether they have more than 1 character on their account.

    The only report I've read recently indicates a drop from 1.4 million characters to about 1.03 million characters in the latest report, decidedly not anywhere near the click-bait of 75%.

    If the argument is that Steam Chart numbers drop off between patches, or that that 95k concurrent player mark will never be reached again (that occurred one month before Endwalker released, mind you), or that the release of other games is as likely to attract a Steam player as this one, you've got my acknowledgement.

    The use of terms like 'crater' and 'catastrophic' do not yet apply.
    I don't care how much money SE are making. I care about the quality of the game and service that I'm receiving for my money. I'm also not here to make bold claims about 75% of the playerbase having jumped ship. You can take that up with the OP.

    While you're right in that the Lucky Bancho report is not a complete dataset because it doesn't include non-max level players, we don't need a complete dataset. We need a large enough sample size to accurately gauge player behaviour. A sample size of 1.4 million characters is definitely a large enough sample size to do that. We could reasonably assume that retention has been better for players who are still playing through the MSQ because they haven't arrived at Dawntrail and aren't dealing with the current issues, but the discourse here is primarily about the current state of endgame and how that has affected the active (and now inactive) playerbase.

    What we can see is that the drop from 1.4m active characters to 1 million (and probably lower now because the report was a month or so ago) is a much larger percentage change than we're used to seeing at this point in an expansion, and that definitely tells us that something is wrong and should probably change in future expansions.

    I think the word "catastrophic" is definitely a fitting descriptor for the reception to Dawntrail's launch period. It's been littered with issues so far. Here's hoping that things improve.
    (13)

  6. #176
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Dawntrail was just a terrible expansion when it came to writing and characters, and as a Glare Mage, I feel gameplay has been rather stagnant since Shadowbringers at latest with issues that have nothing done about them...
    (5)

  7. #177
    Player
    SamanthaVideogames's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    4
    Character
    Samantha Videogames
    World
    Faerie
    Main Class
    Monk Lv 92
    I like FFXIV, it's fun
    (3)
    Last edited by SamanthaVideogames; 02-14-2025 at 04:06 PM.

  8. #178
    Player
    Clockworks's Avatar
    Join Date
    Dec 2024
    Posts
    238
    Character
    Naomi Hallowheart
    World
    Maduin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by SamanthaVideogames View Post
    I like FFXIV, it's fun
    "I like FFXIV it's fun"

    (7)

  9. #179
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    937
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    There is no war in ba sing se
    (1)

  10. #180
    Player
    SamanthaVideogames's Avatar
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    Feb 2025
    Location
    Gridania
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    4
    Character
    Samantha Videogames
    World
    Faerie
    Main Class
    Monk Lv 92
    Quote Originally Posted by Clockworks View Post
    "I like FFXIV it's fun"



    Me Smiling, Because I Like The Game
    (4)
    pump up the beat

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