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  1. #9
    Player
    gw1fan's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Bjel Rehw-dvre
    World
    Jenova
    Main Class
    Paladin Lv 97
    Quote Originally Posted by Ath192 View Post
    Serious question for people like you, who refuse to accept what is an obvious truth to most of us (That steam users are regular people who behave like any regular gamer), Why does the "profile" of Steam gamers NOT match the profile of those who use other login methods?

    The thing is the world I live in is a world where I and most others use common sense. So if I see the store half empty, and I have the statistic of mastercard credit card holders telling me the store is half empty, even though I don't have the data for VISA and CASH users I am fairly certain the store is half empty. But here you are, arguing it's not. Thus, instead of just denying the truth we can all see, can you provide conclusive evidence that we shouldn't believe the obvious?
    First, thank you for your question. To answer, as someone who has been watching this thread closely and crunching numbers, what we are trying to convey is while what you are seeing in-game with people being less present, particularly at endgame, is true, the exacerbated nature of the statement "75% of the playerbase" is not supported by the data when using one-to-one comparative methodology. Meaning, comparing the peak numbers at launch to peak numbers in the last month for Steam activity does show a -73% change. But peak to peak comparison only captures a singular moment in time, a single minute, when the number was reached which is not representative of an overall trend of activity because no one is playing all day every day (a statistically small amount keep the game running 24/7). Therefore, the more statistically meaningful number is the average which is calculated over the entire month, displaying a -61% change. A significant change, no doubt, but as Striker mentioned not that different from other post-expansion launch periods leading into the x.2 patch.

    To address the other point, the largest factor why we believe the Steam numbers are somewhat questionable is because we don't have the data on what the regional distribution of those numbers is, and by doing some light looking around, it is likely that the JP servers are being underrepresented in that data. Combined with Lucky Bancho's raw data by server that reflects the largest fluctuations in server population are in NA and EU servers (also noted by Lucky Bancho as normal), we are reasonably alleging that the Steam data could be skewed to be largely representative of mostly NA and EU trends without the equalizing effect of JP. This leads us to the estimated conclusion that these numbers may represent the significant shift in the NA and EU player population, which was expected due to multiple factors both inside and outside the game, it is unclear that it can be used to claim that it represents the entire player base due to the lack of evidence that JP is adequately represented.
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    Last edited by gw1fan; 02-16-2025 at 12:06 PM.

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