



Yes specifically because as a comparative example
OSRS and RS3 make the same profit per year
OSRS has TEN times RS3’s playerbase
You’ve basically pointed out that EW sold DT and that profit went up in the year DT released over the flat EW drought the year before and claimed that’s evidence the population didn’t collapse after DT released
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Where, exactly, did you obtain financials for Old School Runescape and Runescape 3? The last good set of financials from Jagex was 2022. The February 2024 purchase by CVC Capital Partners means that anything Jagex does specifically no longer has reportable numbers. Jagex's only Legal reports at this time are the Modern Slavery Act Transparency Statement (2023) and Gender Pay Gap Reports (2022-2023). A quick peek at CVC Capital Partners acknowedges Jagex as part of their acquisitions in 2024, but nothing more.
I can easily [Reddit post] find numbers for 2021 (120 million pounds in net sales), and an estimate of a total of 1.1 million players, but not the 10 to 1 playerbase numbers you pulled out of ... where?
To be fair, you tried to obfuscate the actual question asked by performing a meaningless comparison to another set of MMORPGs for which you weren't asked. And, of course, OSRS and RS3 make the same profit because that profit is a single number for the company, rather than two separate numbers. No "Squirrel!" for you.




https://find-and-update.company-info...history?page=1Where, exactly, did you obtain financials for Old School Runescape and Runescape 3? The last good set of financials from Jagex was 2022. The February 2024 purchase by CVC Capital Partners means that anything Jagex does specifically no longer has reportable numbers. Jagex's only Legal reports at this time are the Modern Slavery Act Transparency Statement (2023) and Gender Pay Gap Reports (2022-2023). A quick peek at CVC Capital Partners acknowedges Jagex as part of their acquisitions in 2024, but nothing more.
I can easily [Reddit post] find numbers for 2021 (120 million pounds in net sales), and an estimate of a total of 1.1 million players, but not the 10 to 1 playerbase numbers you pulled out of ... where?
To be fair, you tried to obfuscate the actual question asked by performing a meaningless comparison to another set of MMORPGs for which you weren't asked. And, of course, OSRS and RS3 make the same profit because that profit is a single number for the company, rather than two separate numbers. No "Squirrel!" for you.
Here’s the separated financial statement of the games if you were interested, current playerbase of the game is public knowledge as the game doesn’t hide its server status
Regardless I simply used that as an example of operating revenue not telling the story of the playerbase
You yourself have yet explain why high sales from DT’s initial release is somehow evidence that the game didn’t crater AFTER DT released
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Your link provides no access to financial information beyond a 55-page filing from 2022, which is why I discarded it during my search before asking you to provide your source. Your second line does not contain a link, if you wanted to provide one.
If 75% of the playerbase 'cratered' after the release of DT, I would expect there would be a drop in Q3 sales year over year.
Or do you have a different definition of the word 'cratered' that doesn't include loss of subscription income?




The information is in there it shows both halves of the game made about 60 million pounds each in the years 2020 and 2021 though revenue is trending towards OSRS. Like I said you can look up their in game population right now, RuneScape doesn’t hide population numbers, log on and the numbers are right there, for example right now OSRS is at 120k and RS3 is at 15kYour link provides no access to financial information beyond a 55-page filing from 2022, which is why I discarded it during my search before asking you to provide your source. Your second line does not contain a link, if you wanted to provide one.
If 75% of the playerbase 'cratered' after the release of DT, I would expect there would be a drop in Q3 sales year over year.
Or do you have a different definition of the word 'cratered' that doesn't include loss of subscription income?
DT came out right at the end of Q2, the playerbase didn’t fall that fast and you are comparing it to a year that don’t the entire time in a drought. Q4’s numbers are unfavourable compared to the equivalent quarter after EW (though we don’t have Q1 for this year). I never said it dropped specifically by 75% but I do agree with the wider point that the population is not trending in a healthy direction
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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