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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It would definitely help content longevity if job design wasn’t so laughably terrible

    Healers especially are designed for people who don’t play them. That doesn’t mesh well with “the only content to do is the same content you’ve done 1000 times already”
    I've always said this but When job design is good it enhances the casual content and even savage encounters.

    Currently playing through content once is really the only unique experience you will get with that form of content, take savage raids for example once you do it on one job theirs no real point doing it on another, especially if they are in the same category of tank/dps/healer.

    picking a different job should feel interesting and unique, maybe even challenging, but instead it feels pretty much the same because job design is so one note.

    Healers like you've pointed out are a great example of this, but in general they cannot design anything other then a DPS role in this game (even this is becoming questionable), they have to give tanks absurd defensive kits that get stronger each expansion, they have to bloat healers with extra heals that doesn't get used because encounters still design around healers who only use gcd heals lol, this also results in no evolution in DPS kits, I guess people complaining made them add one skill dps you use to in 2minute windows.. enjoy?

    Support roles (tanks/healers) need a massive overhaul with how they interact with the game, but my bet is 8.0 will mostly only focus on dps, because I have a feeling that they have no idea what they are even doing at this point with tanks or healers.
    (8)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,949
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rithy255 View Post
    I've always said this but When job design is good it enhances the casual content and even savage encounters[…]
    I’ve said the similar since forever, too.

    There’s no doubt that casual contents are the most populous in the game. Players from all facets—casual to HC—touches them at some point in their weekly routines. So why not push the effort to actually make that process more fun?

    I.e. I’ll probably stop bailing from CT raid and groans far less if I get one from roulette, IF the buttons are actually engaging, well designed lv50 kits. Not only that, this will also help any other lower level pops, too. But as of now, they just don’t. Design deems that all the fun stuffs should be shoved to close to cap level & frankly I find this overtly silly.
    (4)

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