What "relevant" content?
The endgame is simply the weekly raiding scene.
The problem isn't the long story up to endgame but that it's so extremely boring to do it with the state of the jobs, dungeons and trials till DT being in an atrocious state.
The story is the main selling point of this game and if people want to play that game they either know that or do it BECAUSE of the story.
I don't mind a skip personally but it's not the solution people think it is because what then? You simply are bored with the endgame.
The whole path to that needs to be interesting again with jobs being fun and content like crystal tower being properly addressed.
I would bet money, that would address a good number of issues already for new players because at least from what I have seen and felt myself by replaying the whole thing is that the story itself is fine but the whole construct around it is boring.
People act like there don't exist players who genuinely enjoy starting a game for the story.
This whole community has become so endgame obsessed nowadays or have forgotten their own journey.
The early game design needs to change from a gameplay perspective and not just giving a story skip.
I would bet, that if Ifrit wasn't a laughing stock that dies as soon as a newborn coughs at, then new players could and probably would enjoy the early game far more.



Reply With Quote





