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  1. #1
    Player
    OliviaLugria's Avatar
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    Jan 2024
    Posts
    478
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    I'm wondering if there are enough players who are somewhat competent that matchmaking itself would produce quality matches? Like I can't really imagine what incentives for improvement would work, beyond making the mode more interesting and responsive.

    Same with your guide. It will help those who want to improve, particularly if they prefer party queueing. But so long as the player pool is diluted by people who don't like PvP and/or make no effort in matches, I can't see the situation changing.
    I agree, the only people improving at PvP are the ones who “want” to do so. There needs to be a “need” to improve. There’s a few ways the developers could do so.

    1. Increase the rewards for 1st, decrease the rewards for 2nd and 3rd. For your daily roulette, getting first is only like 10% more exp than getting 2nd or 3rd. If it was something like 30% or 40% better, then people would be invested in winning.

    2. Additional bonuses based on performance is something I’ve advocated for in the past. If the chat log notified you of exp gain when you get a kill or assist or a capture people will chase that dopamine and improve.

    3. I would like to add a shorter “premium” track for the PvP series that only tracked “winning experience. It could have past rewards or some rare dye loot boxes. Nice things, but also not mandatory. You could go that route and have the dyeable versions of gear on this track or alt colored mounts similar to how savage works, but people would probably complain to much l.

    4. I still want roulettes for casual CC and RW. If a person only logs in and does roulettes, they end up with 15min of PvP over a 3 to 4 hour play session and that’s just not enough time to form an opinion. (It’s also the only one if you want to succeed at you can’t snooze through)
    (4)

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    478
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    But as I said… not anything we can do about that… only hope that the competitive spirit prevails and lethargic play becomes scorned
    (3)

  3. #3
    Player Mawlzy's Avatar
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    Sep 2023
    Posts
    2,827
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    But as I said… not anything we can do about that… only hope that the competitive spirit prevails and lethargic play becomes scorned
    Yeah I guess carrots are the traditional FF14 method of attempting to improve things, but my feeling is we need a stick at this point. Or a ban hammer. The only time I enjoy people playing a game badly is when I'm sitting across from them at a poker table.
    (2)

  4. #4
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    88
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by OliviaLugria View Post
    I agree, the only people improving at PvP are the ones who “want” to do so. There needs to be a “need” to improve. There’s a few ways the developers could do so.

    1. Increase the rewards for 1st, decrease the rewards for 2nd and 3rd. For your daily roulette, getting first is only like 10% more exp than getting 2nd or 3rd. If it was something like 30% or 40% better, then people would be invested in winning.

    2. Additional bonuses based on performance is something I’ve advocated for in the past. If the chat log notified you of exp gain when you get a kill or assist or a capture people will chase that dopamine and improve.

    3. I would like to add a shorter “premium” track for the PvP series that only tracked “winning experience. It could have past rewards or some rare dye loot boxes. Nice things, but also not mandatory. You could go that route and have the dyeable versions of gear on this track or alt colored mounts similar to how savage works, but people would probably complain to much l.

    4. I still want roulettes for casual CC and RW. If a person only logs in and does roulettes, they end up with 15min of PvP over a 3 to 4 hour play session and that’s just not enough time to form an opinion. (It’s also the only one if you want to succeed at you can’t snooze through)
    I think these are all great points.
    I already made a thread about reward change/personal performance, so that's a hard agree, and "Premium" track record for additional rewards is a good idea.
    Additional roulettes for additional pvp exposure would be great!

    Come on Square Enix....make it happen : pray :
    (0)

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