Quote Originally Posted by Mawlzy View Post
I'm wondering if there are enough players who are somewhat competent that matchmaking itself would produce quality matches? Like I can't really imagine what incentives for improvement would work, beyond making the mode more interesting and responsive.

Same with your guide. It will help those who want to improve, particularly if they prefer party queueing. But so long as the player pool is diluted by people who don't like PvP and/or make no effort in matches, I can't see the situation changing.
I agree, the only people improving at PvP are the ones who “want” to do so. There needs to be a “need” to improve. There’s a few ways the developers could do so.

1. Increase the rewards for 1st, decrease the rewards for 2nd and 3rd. For your daily roulette, getting first is only like 10% more exp than getting 2nd or 3rd. If it was something like 30% or 40% better, then people would be invested in winning.

2. Additional bonuses based on performance is something I’ve advocated for in the past. If the chat log notified you of exp gain when you get a kill or assist or a capture people will chase that dopamine and improve.

3. I would like to add a shorter “premium” track for the PvP series that only tracked “winning experience. It could have past rewards or some rare dye loot boxes. Nice things, but also not mandatory. You could go that route and have the dyeable versions of gear on this track or alt colored mounts similar to how savage works, but people would probably complain to much l.

4. I still want roulettes for casual CC and RW. If a person only logs in and does roulettes, they end up with 15min of PvP over a 3 to 4 hour play session and that’s just not enough time to form an opinion. (It’s also the only one if you want to succeed at you can’t snooze through)