Results 1 to 10 of 87

Hybrid View

  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,888
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    My guy. You're standing for full 8 seconds (can cast 3 malefics back to back yo?) since taking your first damage then instead of doing anything to preserve yourself, you just kept hammering that Fall Malefic---on an ice, while there are enemies roaming around you until your HP drops to 0. If people are truly arguing in bad faith, you're not convincing people with your own video working against your own premise. If this isn't called a 'skill issue', it would be 'attention span issue'. Premade has nothing to do with that.

    As for 2nd video, most players that hit the floor in that particular dive died at DRK's Salted Earth center point. The pull snapshot nowadays are pretty slow you can virtually scoot away with normal running speed, especially when one knows when to expect them. This would mean all those people literally did almost nothing to preserve themselves either (because otherwise their dead bodies would look more scattered around the Salted Earth, even with DNC LB on play). On top of having the DRK already marked, this only speaks volume to the alliance's general spatial awareness: not good.
    (4)
    Last edited by Rein_eon_Osborne; 02-21-2025 at 12:14 PM.

  2. #2
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    479
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Having so much fun watching these videos. This really is an issue of your team valuing hitting ice over staying alive. 10 people in the first video basically on top of each other and then the 2nd got caught by dancer, but the Red team approach was literally straight through mid by the looks of it.

    If you want it from the other side:
    https://www.twitch.tv/olivialugria/c...f0GYv3HdyPynCj
    https://www.twitch.tv/olivialugria/c...RDS4MWwUxfwYR_
    (3)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,826
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Having so much fun watching these videos. This really is an issue of your team valuing hitting ice over staying alive. 10 people in the first video basically on top of each other and then the 2nd got caught by dancer, but the Red team approach was literally straight through mid by the looks of it.

    If you want it from the other side:
    https://www.twitch.tv/olivialugria/c...f0GYv3HdyPynCj
    https://www.twitch.tv/olivialugria/c...RDS4MWwUxfwYR_
    Excellent product placement, honey! And your clip titles are poetry in violent motion.

    But to return to our debate of eld, it doesn't appear that the skill floor is rising any, despite your efforts. I still think matchmaking is the best hope to make games competitive/interesting, although from my perspective Shatter is unsalvageable.
    (0)

  4. #4
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    479
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    Excellent product placement, honey! And your clip titles are poetry in violent motion.

    But to return to our debate of eld, it doesn't appear that the skill floor is rising any, despite your efforts. I still think matchmaking is the best hope to make games competitive/interesting, although from my perspective Shatter is unsalvageable.
    It is... a very slow process. My main complaint from back then was that people were not improving at a fast enough rate. I do hope the new guide spreads out more. There's more and more being added to it!
    I'm fine if they added matchmaking if they also added incentives for improvement, but we can't rely on them to change that nor can we rely on them to "ban premades."
    (1)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  5. #5
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,826
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    It is... a very slow process. My main complaint from back then was that people were not improving at a fast enough rate. I do hope the new guide spreads out more. There's more and more being added to it!
    I'm fine if they added matchmaking if they also added incentives for improvement, but we can't rely on them to change that nor can we rely on them to "ban premades."
    I'm wondering if there are enough players who are somewhat competent that matchmaking itself would produce quality matches? Like I can't really imagine what incentives for improvement would work, beyond making the mode more interesting and responsive.

    Same with your guide. It will help those who want to improve, particularly if they prefer party queueing. But so long as the player pool is diluted by people who don't like PvP and/or make no effort in matches, I can't see the situation changing.
    (1)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,888
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by OliviaLugria View Post
    Having so much fun watching these videos. This really is an issue of your team valuing hitting ice over staying alive. 10 people in the first video basically on top of each other and then the 2nd got caught by dancer, but the Red team approach was literally straight through mid by the looks of it.

    If you want it from the other side:
    https://www.twitch.tv/olivialugria/c...f0GYv3HdyPynCj
    https://www.twitch.tv/olivialugria/c...RDS4MWwUxfwYR_
    That was painful to watch.

    Opposing GC could've make use of the barricades to abuse LoS to avoid deaths but they just.... flail about like headless chickens... they also tried to run away but only after you dive in. Much, much too late. Guard is apparently nonexistent buttons as well. Your GC managed to get clean bursts both times with so little resistance.
    (0)

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,826
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post

    As for 2nd video, most players that hit the floor in that particular dive died at DRK's Salted Earth center point. The pull snapshot nowadays are pretty slow you can virtually scoot away with normal running speed, especially when one knows when to expect them. This would mean all those people literally did almost nothing to preserve themselves either (because otherwise their dead bodies would look more scattered around the Salted Earth, even with DNC LB on play). On top of having the DRK already marked, this only speaks volume to the alliance's general spatial awareness: not good.
    The double-DRK with well-timed support from DNC et al does present a bit of a challenge, but I agree with you that in the 2nd video far too many people died.

    1. You have plenty of time to know red is coming (likely after their ice finished)
    2. Failing that you can look at the map.
    3. Failing that (if the dots hadn't populated) red is coming across a vast open expanse, and the two DRKs are marked.
    4. Half the people who died are ranged! Assuming everything is on CD so no stuns etc can be dropped on the clearly-marked DRKs, just back up!
    (0)

Tags for this Thread