You could flip a coin on this one, honestly.
And depending on the side it lands on, the answer you get might be worse than you thought it would be.
In all likelihood they prolly nuked the thread cause someone involved the devs into it. So far from what ive seen you can criticize and shread the hell out of the game and content but they nope the fuck out when SE or its employees are involved into convo negatively...
That is very true. However, that thread in particular involved another subject. Someone from the Japanese forums came to here and started talking about it because it wasn't permitted in the JP forums (despite it being off topic).
No, but it breaking the rules does. That it came from a particular poster with a history of making posts that break the rules just makes it all the logical.
At some point, it crosses the line from "caring" to being addicted and/or obsessed to the point that anything not made exactly the way you specifically want becomes "terrible."You do realize that you're literally speaking to people that still care and play at least parts of the game, else they'd have left already instance of airing grievances, right?
It's quite telling that a comment like this - in a forum that is absolutely and utterly filled with negativity - gets more "likes" than the people pointing out the absolute deluge of criticism that exists on the forum proving the poster wrong. This is people that are far beyond just "criticizing" or "complaining."For real can we not give any criticism at all anymore?
I love how the forum being filled with negativity is apparently the playerbases fault and not the fault of the fact that the game hasn’t had anything worth praising for quite a while
Like when the devs put out good content people praise it (the forum adored HOH and the additions pyros made to the eureka design. Or ShB story, or island sanctuary
Put out good content and the playerbase praises it.
What am I supposed to current praise about the game………um you did a pretty decent job evergreening Bozja? (Should have said that in ShB), the graphics update is pretty nice? (Yeah we praised that 6 months ago)
Do something and the forum may not drown in criticism
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
8 years of stack, spread, partners, clockwise/ccw, donut, point blank, and slow dilution of job design into nothingness, and people act surprised when the reaction to nothing new is negative.
New encounter design promises for 7.2 but nothing to show for it so far, and people act surprised when the reaction is negative.
Diadem > Eureka > Bozja > Green Bozja, and people act surprised when the reaction to nothing new is negative.
Bland, tedious fate farming as the base of everything since forever, and people act surprised when the reaction to it is negative.
When is the last time this game did new things? CLL/Dalriada? The job gauges in SB? Island Sanctuary (kek)? Variant? Oh right, they innovated in pvp with Crystalline Conflict, my mistake. I admit defeat, it happened only 3 years ago.
The Square Enix team doesn't even seem to understand what innovation actually entails. It does not mean just adding some random things to existing stuff and hoping it works. When they "innovate", they do the barest minimum.8 years of stack, spread, partners, clockwise/ccw, donut, point blank, and slow dilution of job design into nothingness, and people act surprised when the reaction to nothing new is negative.
New encounter design promises for 7.2 but nothing to show for it so far, and people act surprised when the reaction is negative.
Diadem > Eureka > Bozja > Green Bozja, and people act surprised when the reaction to nothing new is negative.
Bland, tedious fate farming as the base of everything since forever, and people act surprised when the reaction to it is negative.
When is the last time this game did new things? CLL/Dalriada? The job gauges in SB? Island Sanctuary (kek)? Variant? Oh right, they innovated in pvp with Crystalline Conflict, my mistake. I admit defeat, it happened only 3 years ago.
Variant is the prime example of this. People want "branching paths". What did they do? Oh right, they just added THREE LINEAR CORRIDORS in a single instance, and you can choose which linear corridor you can enter at the start of the dungeon.
BRAVO! That's PEAK branching path/non-linear gameplay!
They don't delete Criticism they delete
Racism, Excessive cursing, Harassment, Witch hunting, Stalking, Threats & Religion.
The same as every other company, If your post was deleted it probably broke one of those rules. An easy one to break "Witch Hunting" can be something as simple as saying (X) Person is washed up and should be replaced.
Non-linear is paradise for the blind. Once you explore every path see every outcome. It becomes annoying waste of time and energy. And you find yourself begging for linearty again.The Square Enix team doesn't even seem to understand what innovation actually entails. It does not mean just adding some random things to existing stuff and hoping it works. When they "innovate", they do the barest minimum.
Variant is the prime example of this. People want "branching paths". What did they do? Oh right, they just added THREE LINEAR CORRIDORS in a single instance, and you can choose which linear corridor you can enter at the start of the dungeon.
BRAVO! That's PEAK branching path/non-linear gameplay!
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